- Dec 28, 2019
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Lisa Greene authored
Non-default power caused slightly problematic values at enemy TL
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Lisa Greene authored
This reverts commit fccc0235.
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Dec 25, 2019
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Lisa Greene authored
Vaults give worse loot now and these are harder than vaults ever were, so it makes sense to buff their drops some
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
Melee characters having <50% hit chance against lots of basetypes until level 4 isn't really adding anything to the game The majority of accuracy will still come from gear, but this will add slightly more to Combat Accuracy
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Lisa Greene authored
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- Dec 23, 2019
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Lisa Greene authored
This can be problematic on enemies with multihits
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- Dec 22, 2019
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Lisa Greene authored
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Lisa Greene authored
DG vetoed it.
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Lisa Greene authored
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Lisa Greene authored
These are much too low to be worthwhile and are less interesting than the other options anyway
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Lisa Greene authored
RIP searing horrors killing players out of nowhere from their reflective skin having no indication
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- Dec 20, 2019
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
No more 13.68419783265183724592318563715t6138644108767472 armour values
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Dec 19, 2019
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Lisa Greene authored
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- Dec 18, 2019
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DarkGod authored
- Dec 17, 2019
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
remove superfluous project talent param
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- Dec 15, 2019
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Chris Davidson authored
Because nothing is more fun than multiplying the number of complaints about the NPC base damage+Glove merge+Brawler interaction. Really should fix that problem too someday, but.. Lots of busywork to do it.
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Chris Davidson authored
Unique and Boss ranks represent a significant increase in survivability, delaying these until the level 10 power spike should reduce frustrating T1 lockouts from a bad spawn.
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Chris Davidson authored
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Chris Davidson authored
Theres a lot of life regen around now, its too easy to get crazy numbers on this.
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Chris Davidson authored
No reason to desync this from how most gear swaps work. As noted on the forums it encourages tedious gameplay and just makes an already overgenerous system more generous.
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