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Commit 4146c567 authored by Lisa Greene's avatar Lisa Greene
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Remove 0.75 scaling power from Combat Accuracy

Non-default power caused slightly problematic values at enemy TL
parent 766bb262
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1 merge request!603Misc 1.6.6
......@@ -165,7 +165,7 @@ newTalent{
points = 5,
require = { level=function(level) return (level - 1) * 4 end },
mode = "passive",
getAttack = function(self, t) return math.floor(self:combatTalentScale(t, 15, 55, 0.75)) end,
getAttack = function(self, t) return math.floor(self:combatTalentScale(t, 14, 55)) end,
info = function(self, t)
local attack = t.getAttack(self, t)
return ([[Increases the accuracy of unarmed, melee and ranged weapons by %d.]]):
......
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