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Commit 17ab557c authored by Chris Davidson's avatar Chris Davidson
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Change minimum unique/boss randboss level to 10 from 8

Unique and Boss ranks represent a significant increase in survivability, delaying these until the level 10 power spike should reduce frustrating T1 lockouts from a bad spawn.
parent eb42e843
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1 merge request!6001.6.5 misc
......@@ -82,7 +82,7 @@ newBirthDescriptor{
game_state = {
force_town_respec = 1,
rare_minimum_level = 4, -- Player level rare NPCs start appearing, handled by the actor generator defined by zones
random_boss_minimum_level = 8, -- Player level random bosses above rare start spawning, handled by the actor generator typically defined by zones
random_boss_minimum_level = 10, -- Player level random bosses above rare start spawning, handled by the actor generator typically defined by zones
fixedboss_class_minimum_level = 10, -- Player level fixed bosses can gain levels in bonus classes, handled in Actor.levelupClass
default_fixedboss_class_level_rate = 0.5, -- Default level rate of classes applied to fixedbosses, handled in NPC.addedToLevel
default_fixedboss_class_start_level_pct = 0.8, -- Default % of level to use as start level if not explicitly defined, handled in NPC.addedToLevel
......
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