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Commit 9f466954 authored by Lisa Greene's avatar Lisa Greene
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Tune down high end Shadow Combat damage

This can be problematic on enemies with multihits
parent de0953e9
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......@@ -32,7 +32,7 @@ newTalent{
if not p then return "" end
return tostring(math.floor(damDesc(self, DamageType.DARKNESS, t.getDamage(self, t)))), "buff_font_smaller"
end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 1, 90) end, -- This doesn't crit or generally scale easily so its safe to be aggressive
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 1, 70) end, -- This doesn't crit or generally scale easily so its safe to be aggressive
getManaCost = function(self, t) return 0 end,
activate = function(self, t)
local ret = {}
......
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