Skip to content
Snippets Groups Projects
  1. Dec 07, 2014
    • DarkGod's avatar
      Merge branch 'Misc' into 'master' · a49c7186
      DarkGod authored
      Difficulty update
      
      First time using the actual merge request feature, I might have done something incorrectly.
      
      Just a quick update to difficulties that I've decided should be there regardless of what form the start zone rescaling takes.  The loss of stats on higher difficulties is very arbitrary and removing it helps simplify the ruleset which is good for balancing and player understanding.  Instakill immunity protects against a number of things that force turn skips, and absolutely nobody finds dying to Stone Touch fun or interesting.  Its just random and stupid.
      
      Forced start zones allowing rares is almost certainly going to be a problem no matter how well scaling is addressed.
      a49c7186
  2. Dec 05, 2014
  3. Dec 04, 2014
  4. Dec 03, 2014
  5. Dec 02, 2014
    • DarkGod's avatar
      Merge branch 'targeting-hooks' into 'master' · 85d3a1ff
      DarkGod authored
      Targeting hooks
      
      Makes extending the targeting system a lot easier:
      
      - Moves all the different targeting types into Target.types_def
      - Adds a Target:realDisplay hook.
      - Target tables can now take a filter(x, y) function.
      - Lifts a lot of the display code into functions which the targeting table can override.
      85d3a1ff
    • DarkGod's avatar
      bump version · 0395b798
      DarkGod authored
      0395b798
    • DarkGod's avatar
      moar · 0f2e71ec
      DarkGod authored
      0f2e71ec
  6. Dec 01, 2014
  7. Nov 30, 2014
  8. Nov 29, 2014
  9. Nov 26, 2014
    • DarkGod's avatar
      3899074a
    • DarkGod's avatar
      Merge branch 'gem-restructure' into 'master' · 69672f71
      DarkGod authored
      Gem restructure
      
      Restructures how gems work.
      
      Moved most of the gem color information for various talents into a table.
      Now more amenable to adding new gem colors.
      Tirakai's Maul can have gem interactions defined easier.
      Goedalath Rock now gives golems shadowflame damage.
      Shadowflame damage type now has a text color.
      Gems show their 'latent damage type' on tooltips.
      69672f71
  10. Nov 16, 2014
    • DarkGod's avatar
      Merge branch 'debug-entity-upvalue' into 'master' · 7c1a8be0
      DarkGod authored
      Debug entity upvalue
      
      Fix temporal bolt error.
      7c1a8be0
    • Grayswandir's avatar
      Fix temporal bolt error. · 5ae04c91
      Grayswandir authored
      5ae04c91
    • DarkGod's avatar
      Merge branch 'debug-entity-upvalue' into 'master' · c761aee7
      DarkGod authored
      Debug entity upvalue
      
      So it turns out arrows have lurking upvalues...
      
      I rewrote table.check so it gives more information and can be passed a do_recurse function. (So I could actually find the upvalues).
      I gave talents and talent-types a __CLASSNAME field so they're not treated as tables to be copied. (And so aren't checked for upvalues).
      A projectile's "def" table now has an _allow_upvalue flag, to account for the "block" upvalue that's already accounted for in the code.
      c761aee7
  11. Nov 14, 2014
  12. Nov 13, 2014
  13. Nov 12, 2014
  14. Nov 07, 2014
  15. Nov 06, 2014
  16. Nov 05, 2014
  17. Nov 03, 2014
Loading