Added a system for defining mutually incompatible sustains.
example: sustain_slots = 'celestial_chant' Changed most sustains to use the system. Talent tooltips will show if they will deactivate anything.
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- game/modules/tome/class/Actor.lua 50 additions, 4 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/data/talents/celestial/chants.lua 5 additions, 14 deletionsgame/modules/tome/data/talents/celestial/chants.lua
- game/modules/tome/data/talents/celestial/hymns.lua 4 additions, 13 deletionsgame/modules/tome/data/talents/celestial/hymns.lua
- game/modules/tome/data/talents/cursed/endless-hunt.lua 10 additions, 13 deletionsgame/modules/tome/data/talents/cursed/endless-hunt.lua
- game/modules/tome/data/talents/cursed/slaughter.lua 5 additions, 9 deletionsgame/modules/tome/data/talents/cursed/slaughter.lua
- game/modules/tome/data/talents/cursed/strife.lua 9 additions, 12 deletionsgame/modules/tome/data/talents/cursed/strife.lua
- game/modules/tome/data/talents/spells/acid-alchemy.lua 1 addition, 1 deletiongame/modules/tome/data/talents/spells/acid-alchemy.lua
- game/modules/tome/data/talents/spells/energy-alchemy.lua 1 addition, 1 deletiongame/modules/tome/data/talents/spells/energy-alchemy.lua
- game/modules/tome/data/talents/spells/fire-alchemy.lua 2 additions, 2 deletionsgame/modules/tome/data/talents/spells/fire-alchemy.lua
- game/modules/tome/data/talents/spells/frost-alchemy.lua 1 addition, 1 deletiongame/modules/tome/data/talents/spells/frost-alchemy.lua
- game/modules/tome/data/talents/spells/spells.lua 0 additions, 10 deletionsgame/modules/tome/data/talents/spells/spells.lua
- game/modules/tome/data/talents/techniques/archery.lua 2 additions, 2 deletionsgame/modules/tome/data/talents/techniques/archery.lua
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