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Commit 4f0ef697 authored by Chris Davidson's avatar Chris Davidson
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- Removed all rares/uniques/randbosses from the forced start zones using the Searing Halls method

- Removed the instakill and rank changes for higher difficulties to normalize the ruleset
parent 85d3a1ff
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......@@ -220,7 +220,6 @@ newBirthDescriptor{
"Rare creatures are far more frequent and random bosses start to appear",
"Nonrandom bosses will have randomly selected talents",
"All enemies have 20% more life",
"Player rank is normal instead of elite",
"Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.",
},
descriptor_choices =
......@@ -229,8 +228,8 @@ newBirthDescriptor{
class = { ["Tutorial Adventurer"] = "forbid", },
},
copy = {
instakill_immune = 1,
__game_difficulty = 4,
rank = 2,
},
game_state = {
default_random_rare_chance = 3,
......@@ -251,7 +250,6 @@ newBirthDescriptor{
"Rare creatures are far more frequent and random bosses start to appear",
"Bosses will have randomly selected talents",
"Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is",
"Player rank is normal instead of elite",
"Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.",
},
descriptor_choices =
......@@ -263,8 +261,8 @@ newBirthDescriptor{
[ActorTalents.T_HUNTED_PLAYER] = 1,
},
copy = {
instakill_immune = 1,
__game_difficulty = 5,
rank = 2,
},
game_state = {
default_random_rare_chance = 3,
......
......@@ -48,7 +48,8 @@ return {
door = "DOOR",
},
actor = {
class = "mod.class.generator.actor.Random",
class = "engine.generator.actor.Random",
--class = "mod.class.generator.actor.Random",
nb_npc = {20, 30},
filters = { {max_ood=2}, },
guardian = "HALF_BONE_GIANT", guardian_level = 1,
......
......@@ -50,7 +50,8 @@ return {
door = "WATER_DOOR",
},
actor = {
class = "mod.class.generator.actor.Random",
class = "engine.generator.actor.Random",
--class = "mod.class.generator.actor.Random",
nb_npc = {20, 30},
filters = { {max_ood=2}, },
guardian = is_invaded and "NASHVA" or "MURGOL",
......
......@@ -45,7 +45,8 @@ return {
force_down = true,
},
actor = {
class = "mod.class.generator.actor.Random",
class = "engine.generator.actor.Random",
--class = "mod.class.generator.actor.Random",
nb_npc = {50, 60},
filters = { {max_ood=2}, },
nb_spots = 2, on_spot_chance = 35,
......
......@@ -47,7 +47,8 @@ return {
door = "UNDERGROUND_SAND",
},
actor = {
class = "mod.class.generator.actor.Random",
class = "engine.generator.actor.Random",
--class = "mod.class.generator.actor.Random",
nb_npc = {20, 30},
filters = { {max_ood=2}, },
randelite = 0,
......
......@@ -56,7 +56,8 @@ return {
-- lite_room_chance = 100,
},
actor = {
class = "mod.class.generator.actor.Random",
class = "engine.generator.actor.Random",
--class = "mod.class.generator.actor.Random",
nb_npc = {7, 10},
filters = { {max_ood=2}, },
randelite = 0,
......
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