Merge branch 'shifting_particles' into 'master'
Shifting particles Particle systems can now react to actor movements
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- game/engines/default/engine/Actor.lua 6 additions, 1 deletiongame/engines/default/engine/Actor.lua
- game/engines/default/engine/Entity.lua 12 additions, 1 deletiongame/engines/default/engine/Entity.lua
- game/engines/default/engine/Particles.lua 11 additions, 0 deletionsgame/engines/default/engine/Particles.lua
- game/modules/tome/class/Actor.lua 4 additions, 2 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Projectile.lua 1 addition, 1 deletiongame/modules/tome/class/Projectile.lua
- game/modules/tome/class/WorldNPC.lua 3 additions, 1 deletiongame/modules/tome/class/WorldNPC.lua
- game/modules/tome/data/gfx/particles/arcane_power.lua 7 additions, 6 deletionsgame/modules/tome/data/gfx/particles/arcane_power.lua
- game/modules/tome/data/gfx/particles_images/transpcircle.png 0 additions, 0 deletionsgame/modules/tome/data/gfx/particles_images/transpcircle.png
- game/modules/tome/dialogs/MapMenu.lua 2 additions, 0 deletionsgame/modules/tome/dialogs/MapMenu.lua
- src/map.c 18 additions, 10 deletionssrc/map.c
- src/map.h 2 additions, 1 deletionsrc/map.h
- src/particles.c 191 additions, 142 deletionssrc/particles.c
- src/particles.h 1 addition, 0 deletionssrc/particles.h
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