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  1. Oct 05, 2016
    • DarkGod's avatar
      Merge branch 'Traps&Detection' into 'master' · a7cfa1fc
      DarkGod authored
      Traps&Detection
      
      Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
      ESP only helps seeing actors, not traps, etc.
      
      Actors get a chance to detect traps when they are placed.
      
      Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages.  Updated the comments for the log management functions.
      
      Actor's combat.talented field is set to "disarmed" by default.
      
      See merge request !352
      a7cfa1fc
  2. Sep 25, 2016
    • Hachem_Muche's avatar
      Actor:canSee correctly calculates and uses the correct chance to see when the... · af362ebb
      Hachem_Muche authored
      Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
      ESP only helps seeing actors, not traps, etc.
      
      Actors get a chance to detect traps when they are placed.
      
      Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages.  Updated the comments for the log management functions.
      
      Actor's combat.talented field is set to "disarmed" by default.
      af362ebb
  3. Sep 23, 2016
  4. Aug 05, 2016
  5. Aug 04, 2016
  6. Jul 29, 2016
  7. Jul 27, 2016
  8. Jul 26, 2016
  9. Jul 12, 2016
    • DarkGod's avatar
      Merge branch 'Defiler' into 'master' · 5fa5543e
      DarkGod authored
      Defiler Tweaks
      
      Fixed scaling issues on Corrosive Worm/Poison Storm. Reworked scaling and made tweaks to Rot tree, fixed several tooltip issues.
      
      See merge request !341
      5fa5543e
  10. Jul 08, 2016
  11. Jul 07, 2016
    • DarkGod's avatar
      Merge branch 'RoguePoisonThrowingFixes' into 'master' · dd6dde99
      DarkGod authored
      Rogue Poison and Throwing-Knives Fixes
      
      Fix Poisons code to properly proc stoning (and other) poison effects.
      Fix some poison effects bypassing poison immunity.
      Eliminate some parallel code (Apply Poisons, Venomous Strike/Throw).
      Few scaling issues: Apply Poison chance, Toxic Death radius, various Venomous Strike effects.
      Clarified some game log messages and talent descriptions.
      
      Fix quickdraw self-triggering
      
      See merge request !340
      dd6dde99
  12. Jul 01, 2016
  13. Jun 27, 2016
  14. Jun 26, 2016
  15. Jun 21, 2016
  16. Jun 15, 2016
  17. Jun 14, 2016
  18. Jun 13, 2016
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