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Merge branch 'Traps&Detection' into 'master'
Traps&Detection Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility. ESP only helps seeing actors, not traps, etc. Actors get a chance to detect traps when they are placed. Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions. Actor's combat.talented field is set to "disarmed" by default. See merge request !352
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- game/engines/default/engine/Trap.lua 2 additions, 1 deletiongame/engines/default/engine/Trap.lua
- game/modules/tome/class/Actor.lua 68 additions, 37 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Game.lua 70 additions, 31 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/class/Trap.lua 15 additions, 0 deletionsgame/modules/tome/class/Trap.lua
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