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Commit a7cfa1fc authored by DarkGod's avatar DarkGod
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Merge branch 'Traps&Detection' into 'master'

Traps&Detection

Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
ESP only helps seeing actors, not traps, etc.

Actors get a chance to detect traps when they are placed.

Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages.  Updated the comments for the log management functions.

Actor's combat.talented field is set to "disarmed" by default.

See merge request !352
parents 3fbb964f af362ebb
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