DarkGod
authored
RandomObjects Random Objects are re-enabled with GameState:entityFilterPost as weak (1 ego) Randarts. Set filter.random_object = {table of Randart generation data} in Zone:makeEntity to use. I don't recall exactly what the problem was with these before, but it seems to be fixed. In case it's not for some rare case, there is a traceback printout if generation fails. See merge request !345
Name | Last commit | Last update |
---|---|---|
bootstrap | ||
build | ||
documentation | ||
game | ||
ideas | ||
mac | ||
src | ||
tiled-maps | ||
utils | ||
.gitignore | ||
CONTRIBUTING | ||
COPYING | ||
COPYING-MEDIA | ||
CREDITS | ||
premake4.lua |