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Traps&Detection

Hachem_Muche requested to merge Hachem_Muche/t-engine4:Traps&Detection into master

Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility. ESP only helps seeing actors, not traps, etc.

Actors get a chance to detect traps when they are placed.

Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions.

Actor's combat.talented field is set to "disarmed" by default.

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