Skip to content
Snippets Groups Projects

Traps&Detection

Merged Hachem_Muche requested to merge Hachem_Muche/t-engine4:Traps&Detection into master

Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility. ESP only helps seeing actors, not traps, etc.

Actors get a chance to detect traps when they are placed.

Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions.

Actor's combat.talented field is set to "disarmed" by default.

Merge request reports

Approval is optional

Merged by avatar (Apr 17, 2025 12:49pm UTC)

Merge details

  • Changes merged into with a7cfa1fc.
  • Did not delete the source branch.

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
Please register or sign in to reply
Loading