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Commit d80a6ac8 authored by Hachem_Muche's avatar Hachem_Muche
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Random Objects are re-enabled with GameState:entityFilterPost as a weak (1 ego) Randart.

Set filter.random_object = {table of Randart generation data} in Zone:makeEntity to use.

I don't recall exactly what the problem was with these before, but it seems to be fixed.
In case it's not for some rare case, there is a traceback printout if generation fails.
parent 90d4b72f
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