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  1. Jan 23, 2015
  2. Jan 22, 2015
  3. Jan 21, 2015
  4. Jan 19, 2015
  5. Jan 18, 2015
  6. Jan 15, 2015
  7. Jan 08, 2015
  8. Jan 01, 2015
  9. Dec 18, 2014
    • DarkGod's avatar
      much shaderitude · 5cf06ec4
      DarkGod authored
      New Actor:addParticles3D to automatically handle particles with "noup"
      5cf06ec4
  10. Dec 16, 2014
  11. Sep 05, 2014
  12. Jul 14, 2014
  13. Jul 13, 2014
  14. Jul 11, 2014
  15. Jul 09, 2014
    • Eric Wykoff's avatar
      Temporal Warden revision · eeb8f409
      Eric Wykoff authored
      Paradox now adjusts spellpower and spell costs for chronomancy by plus or minus 50 percent
      Paradox will modifier on many items reduced to keep them in line with natural willpower progression
      Actor Paradox now starts at 300
      Paradox Mage and Temporal Warden life ratings improved
      Chronomancy can no longer fail or backfire
      Anomalies rewritten and rebalanced
      Many new anomalies added
      Paradox over 600 now generates major anomalies
      Temporal Wardens revised.  Now a pure caster class much like Reavers (no stamina).  New trees added and all old ones rebalanced and retooled.
      eeb8f409
  16. Jan 16, 2014
  17. Jul 12, 2013
  18. Feb 20, 2013
  19. Dec 27, 2012
  20. Dec 21, 2012
  21. Sep 03, 2012
    • dg's avatar
      Solipsism damage to psi made less spammy · bfa247d9
      dg authored
      Mind Storm damage reduced and feedback cost increased
      Mind Storm bolts now pass through friendly targets
      Nightmare damage reduced
      Reduced range on most solipsist talents to 7
      Antimagic disruption made more obvious in the combat log
      Changed the power source on many artifacts to more appropriate ones
      Purging egos now give a saving throw
      Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@5631 51575b47-30f0-44d4-a5cc-537603b46e54
      bfa247d9
  22. Mar 06, 2012
  23. Feb 26, 2012
  24. Feb 19, 2012
  25. Feb 14, 2012
  26. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  27. Jan 18, 2012
    • dg's avatar
      Weapon Folding damage reduced and armor penetration removed · d87cbddc
      dg authored
      Weapon Folding now reduces paradox by a small amount when a weapon hits
      Temporal Warden Archery and Dual-Weapon mastery levels reduced
      Turn Back the Clock damage reduced
      Temporal Fugue and Swap confusion power reduced
      Precognition no longer kills the player if he dies during a vision
      Moment of Prescience rewritten
      Spin Fate no longer increases defense, maximum bonus reduced
      Energy Absorption power level reduced
      Diminsional Step range reduced
      Wormhole exit location is a bit less accurate
      Quantum Feed and Strength of Purpose no longer grant saving throws and
      have a stamina cost to sustain (in addition to paradox)
      Rethread's cooldown reduced
      Clarified a few Wilder tooltips
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4787 51575b47-30f0-44d4-a5cc-537603b46e54
      d87cbddc
  28. Nov 10, 2011
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