Skip to content
Snippets Groups Projects
Commit ab46e781 authored by Eric Wykoff's avatar Eric Wykoff
Browse files

some typos

parent f2068b59
No related branches found
No related tags found
No related merge requests found
......@@ -159,9 +159,6 @@ newTalent{
require = chrono_req4,
points = 5,
mode = "passive",
mode = "passive",
require = chrono_req2,
points = 5,
getSense = function(self, t) return self:combatTalentStatDamage(t, "mag", 5, 25) end,
getPower = function(self, t) return self:combatTalentLimit(t, 40, 10, 30) end, -- Limit < 40%end,
passives = function(self, t, p)
......
......@@ -240,7 +240,7 @@ newTalent{
return ([[Lay Warp Mines in a radius of 1 that teleport enemies away from you and inflict %0.2f physical and %0.2f temporal (warp) damage.
The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns.
The damage caused by your Warp Mines will improve with your Spellpower.
Using this talent will trigger the cooldown on Warp Mine Away.]]):
Using this talent will trigger the cooldown on Warp Mine Toward.]]):
format(damDesc(self, DamageType.PHYSICAL, damage), damDesc(self, DamageType.TEMPORAL, damage), detect, disarm, duration)
end,
}
......
......@@ -269,7 +269,7 @@ newTalent{
Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d. Affected targets may be stunned, blinded, confused, or pinned for %d turns.
Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d. Affected targets will be slowed (%d%%) for %d turns.
Each Fold has an eight turn cooldown. If an effect is triggered while on cooldown it will reduce the cooldown of the other two folds by one turn.]]
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]]
):format(chance, damDesc(self, DamageType.TEMPORAL, damage), radius, damDesc(self, DamageType.PHYSICAL, damage/2), damDesc(self, DamageType.TEMPORAL, damage/2), radius,
duration, damDesc(self, DamageType.PHYSICAL, damage), radius, slow, duration)
end,
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment