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Commit 8332cf6c authored by Eric Wykoff's avatar Eric Wykoff
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better range on spacetime folding for less annoyance

parent ba138e59
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......@@ -111,7 +111,7 @@ newTalent{
points = 5,
mode = "passive",
require = chrono_req1,
getRange = function(self, t) return math.floor(self:combatTalentScale(t, 5, 9, 0.5, 0, 1)) end,
getRange = 10,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 20, 200, getParadoxSpellpower(self, t)) end,
getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 6, 10))) end, -- Duration of mines
trapPower = function(self,t) return math.max(1,self:combatScale(self:getTalentLevel(t) * self:getMag(15, true), 0, 0, 75, 75)) end, -- Used to determine detection and disarm power, about 75 at level 50
......@@ -311,7 +311,7 @@ newTalent{
paradox = function (self, t) return getParadoxCost(self, t, 10) end,
cooldown = 10,
tactical = { DISABLE = 2 },
range = function(self, t) return math.floor(self:combatTalentScale(t, 5, 9, 0.5, 0, 1)) end,
range = 10,
requires_target = true,
getDuration = function (self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 6, 10))) end,
getChance = function(self, t) return self:combatTalentLimit(t, 30, 10, 20) end,
......@@ -319,7 +319,6 @@ newTalent{
target = function(self, t)
return {type="hit", range=self:getTalentRange(t), nowarning=true, talent=t}
end,
no_energy=true,
action = function(self, t)
local tg = self:getTalentTarget(t)
local x, y = self:getTarget(tg)
......@@ -407,7 +406,7 @@ newTalent{
paradox = function (self, t) return getParadoxCost(self, t, 20) end,
cooldown = 12,
tactical = { DISABLE = 2 },
range = function(self, t) return math.floor(self:combatTalentScale(t, 5, 9, 0.5, 0, 1)) end,
range = 10,
radius = function(self, t) return math.floor(self:combatTalentScale(t, 2.5, 4.5)) end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 20, 230, getParadoxSpellpower(self, t)) end,
getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 6, 10))) end,
......
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