- Dec 05, 2014
-
-
DarkGod authored
Newshop Adds a lite/digger shop to Derth and the Iron Council. Also added in the missing alchemist reference in the derth.tmx. No idea why it wasn't there. Could use a new shop banner.
-
DarkGod authored
Shiftingparticles Checked every instance of addParticles and addEffect to identify particle emitters that should use the new flag, and added it.
-
HousePet authored
-
- Dec 03, 2014
- Dec 02, 2014
-
-
DarkGod authored
Targeting hooks Makes extending the targeting system a lot easier: - Moves all the different targeting types into Target.types_def - Adds a Target:realDisplay hook. - Target tables can now take a filter(x, y) function. - Lifts a lot of the display code into functions which the targeting table can override.
-
DarkGod authored
-
DarkGod authored
-
- Dec 01, 2014
-
-
DarkGod authored
-
DarkGod authored
Shifting particles Particle systems can now react to actor movements
-
DarkGod authored
-
DarkGod authored
Merge branch 'master' into shifting_particles Conflicts: game/engines/default/engine/Actor.lua game/engines/default/engine/Entity.lua game/modules/tome/class/Actor.lua
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Sustain slots Lets you easily define mutually incompatible sustains, like Chants. For each chant, just add the line: sustain_slots = 'celestial_chant' Talents using this system will show what they'll deactivate in the tooltip. I ran through and switched a lot of talents over to using this system.
-
- Nov 30, 2014
-
-
Grayswandir authored
example: sustain_slots = 'celestial_chant' Changed most sustains to use the system. Talent tooltips will show if they will deactivate anything.
-
- Nov 29, 2014
-
-
Grayswandir authored
-
- Nov 26, 2014
-
-
DarkGod authored
-
DarkGod authored
Gem restructure Restructures how gems work. Moved most of the gem color information for various talents into a table. Now more amenable to adding new gem colors. Tirakai's Maul can have gem interactions defined easier. Goedalath Rock now gives golems shadowflame damage. Shadowflame damage type now has a text color. Gems show their 'latent damage type' on tooltips.
-
- Nov 16, 2014
-
-
DarkGod authored
Debug entity upvalue Fix temporal bolt error.
-
Grayswandir authored
-
DarkGod authored
Debug entity upvalue So it turns out arrows have lurking upvalues... I rewrote table.check so it gives more information and can be passed a do_recurse function. (So I could actually find the upvalues). I gave talents and talent-types a __CLASSNAME field so they're not treated as tables to be copied. (And so aren't checked for upvalues). A projectile's "def" table now has an _allow_upvalue flag, to account for the "block" upvalue that's already accounted for in the code.
-
- Nov 14, 2014
-
-
DarkGod authored
-
- Nov 13, 2014
-
-
DarkGod authored
-
- Nov 12, 2014
- Nov 07, 2014
-
-
Grayswandir authored
-
- Nov 06, 2014
-
-
Grayswandir authored
-
Grayswandir authored
-
Grayswandir authored
-
- Nov 05, 2014
-
-
DarkGod authored
Debug entity upvalue Moves the upvalue checker into Entity:init, so that entities created by talents and such get run through it as well.
-
Grayswandir authored
-
Grayswandir authored
-
- Nov 03, 2014
- Nov 02, 2014
-
-
DarkGod authored
-
- Nov 01, 2014
-
-
DarkGod authored
-