- Jun 08, 2015
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HousePet authored
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- May 30, 2015
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HousePet authored
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HousePet authored
Tweaks Skeletons, Vampires and Wights to improve the spread of spawns across levels. Makes Wights a little more different to themselves. Adds a degenerated skeleton archer and skeleton magus which might need new icons. Should reduce the instances of nasty skeletons appearing too early.
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- May 28, 2015
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HousePet authored
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- May 27, 2015
- Feb 21, 2015
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DarkGod authored
Save my effects Currently, in the early game save duration reduction is almost always zero, regardless of save values. This is because the effect durations are low. This proposed change makes rounding more beneficial to players, making it random based ont he fractional part, so players see duration reduction at least sometimes.
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DarkGod authored
Npc target passing fixes Hostile NPC's will not randomly agro other NPC's at long ranges. NPC's will alert each other to the player more freely (and at greater range based on game Difficulty), so that they don't ignore the player when their allies are killed right next to them. Player summons will not target Cold Flame Traps when they are damaged.
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DarkGod authored
Remember traps&events Makes known traps and event generated terrain effects remembered on the map and minimap (with distinct colors for each). Fixes some bugs that were causing the nice tiler to overwrite modified grids for some events. Makes overlapping event terrain effects behave nicely. Adds "Lua inspect [Trap]" to the map menu in debug mode. Note: May need new particle effects to make remembered area effects out of LOS look better.
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DarkGod authored
Charm power descriptions Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive. Minor bugfix to Object:getUseDesc to reference the correct actor Updated resolvers.charm to allow specifying additional .use_power fields.
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DarkGod authored
Small fixes Mainly concerning reshape weapon-armour so auto-reshape is not such a costly thing and works more normally via callbacks and not via black magic.
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DarkGod authored
Randart egos fix Fixes a problem with ego definitions possibly not being loaded during randart generation.
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DarkGod authored
More fixes balance tweaks etc.
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DarkGod authored
Store/transmo stacked item price fix Fixes bug when calculating the price of stacked times with zone-adjusted costs (.__price_level_mod) in stores and trasmo. Restores the buy cost limit to the store dialog.
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Hachem_Muche authored
Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive. Minor bugfix to Object:getUseDesc to reference the correct actor Updated resolvers.charm to allow specifying additional .use_power fields.
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- Feb 20, 2015
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Hachem_Muche authored
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Eric Wykoff authored
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Eric Wykoff authored
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Alex Ksandra authored
Made Reshape W/A truly idempotent and also it now autoupdates through normal means and not horrible hacks.
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
singularity aoe damages friendly targets
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DarkGod authored
Framebuffer fix Bug description: when no tile of the map is marked as seen, map effects that use border shader (every second one) causes CPU to tank and nicer tiles to disable in an area around the player. The cause is unknown but the medicine is provided.
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DarkGod authored
Cuirass dark lord Fixes the problem of imbued ability being overwritten by the artifact's build in ability.
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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