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  1. Jun 08, 2015
  2. May 30, 2015
  3. May 28, 2015
  4. May 27, 2015
  5. Feb 21, 2015
    • DarkGod's avatar
      Merge branch 'save_my_effects' into 'master' · b83d1fdc
      DarkGod authored
      Save my effects
      
      Currently, in the early game save duration reduction is almost always zero, regardless of save values. This is because the effect durations are low.
      This proposed change makes rounding more beneficial to players, making it random based ont he fractional part, so players see duration reduction at least sometimes.
      b83d1fdc
    • DarkGod's avatar
      Merge branch 'NPCTargetPassingFixes' into 'master' · df5c1441
      DarkGod authored
      Npc target passing fixes
      
      Hostile NPC's will not randomly agro other NPC's at long ranges.
      NPC's will alert each other to the player more freely (and at greater range based on game Difficulty), so that they don't ignore the player when their allies are killed right next to them.
      Player summons will not target Cold Flame Traps when they are damaged.
      df5c1441
    • DarkGod's avatar
      Merge branch 'RememberTraps&Events' into 'master' · 8e01ac32
      DarkGod authored
      Remember traps&events
      
      Makes known traps and event generated terrain effects remembered on the map and minimap (with distinct colors for each).
      
      Fixes some bugs that were causing the nice tiler to overwrite modified grids for some events.
      
      Makes overlapping event terrain effects behave nicely.
      
      Adds "Lua inspect [Trap]" to the map menu in debug mode.
      
      Note: May need new particle effects to make remembered area effects out of LOS look better.
      8e01ac32
    • DarkGod's avatar
      Merge branch 'CharmPowerDescriptions' into 'master' · 85c80bef
      DarkGod authored
      Charm power descriptions
      
      Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive.
      
      Minor bugfix to Object:getUseDesc to reference the correct actor
      
      Updated resolvers.charm to allow specifying additional .use_power fields.
      85c80bef
    • DarkGod's avatar
      Merge branch 'small_fixes' into 'master' · 9f6dc51b
      DarkGod authored
      Small fixes
      
      Mainly concerning reshape weapon-armour so auto-reshape is not such a costly thing and works more normally via callbacks and not via black magic.
      9f6dc51b
    • DarkGod's avatar
      Merge branch 'RandartEgosFix' into 'master' · 3c5f385e
      DarkGod authored
      Randart egos fix
      
      Fixes a problem with ego definitions possibly not being loaded during randart generation.
      3c5f385e
    • DarkGod's avatar
      Merge branch 'more_fixes' into 'master' · 70715318
      DarkGod authored
      More fixes
      
      balance tweaks etc.
      70715318
    • DarkGod's avatar
      Merge branch 'Store/TransmoStackedItemPriceFix' into 'master' · 3a9c31dd
      DarkGod authored
      Store/transmo stacked item price fix
      
      Fixes bug when calculating the price of stacked times with zone-adjusted costs (.__price_level_mod) in stores and trasmo.
      
      Restores the buy cost limit to the store dialog.
      3a9c31dd
    • Hachem_Muche's avatar
      Updates the power descriptions of charm powered boots, cloaks, light-armor,... · c10b9947
      Hachem_Muche authored
      Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive.
      
      Minor bugfix to Object:getUseDesc to reference the correct actor
      
      Updated resolvers.charm to allow specifying additional .use_power fields.
      c10b9947
  6. Feb 20, 2015
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