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tome
Tales of MajEyal
Commits
aef2b46d
Commit
aef2b46d
authored
9 years ago
by
HousePet
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Adds some failed necromantic experiment creatures to the Blighted Ruins.
parent
76eb4129
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1 merge request
!264
Undeads
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game/modules/tome/data/zones/blighted-ruins/npcs.lua
+93
-0
93 additions, 0 deletions
game/modules/tome/data/zones/blighted-ruins/npcs.lua
with
93 additions
and
0 deletions
game/modules/tome/data/zones/blighted-ruins/npcs.lua
+
93
−
0
View file @
aef2b46d
...
...
@@ -22,6 +22,7 @@ load("/data/general/npcs/vermin.lua", rarity(2))
load
(
"/data/general/npcs/ghoul.lua"
,
rarity
(
3
))
load
(
"/data/general/npcs/skeleton.lua"
,
rarity
(
0
))
load
(
"/data/general/npcs/bone-giant.lua"
,
function
(
e
)
e
.
rarity
=
nil
end
)
load
(
"/data/general/npcs/horror-undead.lua"
,
function
(
e
)
e
.
rarity
=
nil
end
)
local
Talents
=
require
(
"engine.interface.ActorTalents"
)
...
...
@@ -94,3 +95,95 @@ This specimen looks like it was hastily assembled and is not really complete yet
game
.
player
:
resolveSource
():
setQuestStatus
(
"start-undead"
,
engine
.
Quest
.
COMPLETED
)
end
,
}
newEntity
{
base
=
"BASE_NPC_HORROR_UNDEAD"
,
name
=
"fleshy experiment"
,
color
=
colors
.
DARK_GREEN
,
desc
=
"This pile of rotting flesh twiches and makes horrid noises."
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_necrotic_abomination.png"
,
display_h
=
2
,
display_y
=-
1
}}},
level_range
=
{
1
,
5
},
exp_worth
=
1
,
rarity
=
2
,
rank
=
2
,
size_category
=
2
,
combat_armor
=
0
,
combat_def
=
0
,
max_life
=
10
,
life_rating
=
10
,
disease_immune
=
1
,
never_move
=
1
,
stats
=
{
str
=
5
,
dex
=
5
,
wil
=
5
,
mag
=
5
,
con
=
5
,
cun
=
5
},
combat
=
{
dam
=
resolvers
.
levelup
(
5
,
1
,
1
.
2
),
atk
=
15
,
apr
=
0
,
dammod
=
{
mag
=
1
.
3
},
physcrit
=
5
,
damtype
=
engine
.
DamageType
.
BLIGHT
,
},
autolevel
=
"caster"
,
resolvers
.
talents
{
[
Talents
.
T_VIRULENT_DISEASE
]
=
{
base
=
1
,
every
=
5
,
max
=
5
},
},
resolvers
.
sustains_at_birth
(),
}
newEntity
{
base
=
"BASE_NPC_HORROR_UNDEAD"
,
name
=
"boney experiment"
,
color
=
colors
.
WHITE
,
desc
=
"This pile of bones appears to move on its own, but it can't seem to organise itself into something that can move around."
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_bone_horror.png"
,
display_h
=
2
,
display_y
=-
1
}}},
level_range
=
{
1
,
5
},
exp_worth
=
1
,
rarity
=
2
,
rank
=
2
,
size_category
=
2
,
combat_armor
=
0
,
combat_def
=
0
,
max_life
=
10
,
life_rating
=
10
,
disease_immune
=
1
,
cut_immune
=
1
,
never_move
=
1
,
stats
=
{
str
=
5
,
dex
=
5
,
wil
=
5
,
mag
=
5
,
con
=
5
,
cun
=
5
},
combat
=
{
dam
=
resolvers
.
levelup
(
5
,
1
,
1
.
2
),
atk
=
10
,
apr
=
0
,
dammod
=
{
mag
=
1
,
str
=
0
.
5
},
physcrit
=
5
,
damtype
=
engine
.
DamageType
.
PHYSICALBLEED
,
},
autolevel
=
"warriormage"
,
resolvers
.
talents
{
[
Talents
.
T_BONE_GRAB
]
=
{
base
=
1
,
every
=
5
,
max
=
5
},
},
resolvers
.
sustains_at_birth
(),
}
newEntity
{
base
=
"BASE_NPC_HORROR_UNDEAD"
,
name
=
"sanguine experiment"
,
color
=
colors
.
RED
,
desc
=
"It looks like a giant blood clot. Is that what its creator intended?"
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_sanguine_horror.png"
,
display_h
=
2
,
display_y
=-
1
}}},
level_range
=
{
1
,
5
},
exp_worth
=
1
,
rarity
=
2
,
rank
=
2
,
life_rating
=
10
,
size_category
=
2
,
combat_armor
=
0
,
combat_def
=
0
,
max_life
=
10
,
never_move
=
1
,
stats
=
{
str
=
5
,
dex
=
5
,
wil
=
5
,
mag
=
5
,
con
=
5
,
cun
=
5
},
lifesteal
=
15
,
combat
=
{
dam
=
resolvers
.
levelup
(
5
,
1
,
1
.
2
),
atk
=
10
,
apr
=
0
,
dammod
=
{
mag
=
1
.
1
},
physcrit
=
5
,
damtype
=
engine
.
DamageType
.
CORRUPTED_BLOOD
,
},
autolevel
=
"caster"
,
resolvers
.
talents
{
[
Talents
.
T_BLOOD_GRASP
]
=
{
base
=
1
,
every
=
5
,
max
=
5
},
},
resolvers
.
sustains_at_birth
(),
}
\ No newline at end of file
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