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Merge branch 'NPCTargetPassingFixes' into 'master'
Npc target passing fixes Hostile NPC's will not randomly agro other NPC's at long ranges. NPC's will alert each other to the player more freely (and at greater range based on game Difficulty), so that they don't ignore the player when their allies are killed right next to them. Player summons will not target Cold Flame Traps when they are damaged.
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- game/engines/default/engine/interface/ActorAI.lua 9 additions, 5 deletionsgame/engines/default/engine/interface/ActorAI.lua
- game/modules/tome/class/NPC.lua 11 additions, 5 deletionsgame/modules/tome/class/NPC.lua
- game/modules/tome/data/general/traps/complex.lua 1 addition, 0 deletionsgame/modules/tome/data/general/traps/complex.lua
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