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Commit 3c5f385e authored by DarkGod's avatar DarkGod
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Merge branch 'RandartEgosFix' into 'master'

Randart egos fix

Fixes a problem with ego definitions possibly not being loaded during randart generation.
parents 70715318 1a9b07ba
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......@@ -525,11 +525,12 @@ function _M:generateRandart(data)
local picked_egos = {}
local legos = {}
local been_greater = 0
game.zone:getEntities(game.level, "object") -- make sure ego definitions are loaded
-- merge all egos into one list to correctly calculate rarities
table.append(legos, game.level:getEntitiesList("object/"..o.egos..":prefix") or {})
table.append(legos, game.level:getEntitiesList("object/"..o.egos..":suffix") or {})
table.append(legos, game.level:getEntitiesList("object/"..o.egos..":") or {})
--print(" * loaded ", #legos, "ego definitions")
-- print(" * loaded ", #legos, "ego definitions from ", o.egos)
for i = 1, nb_egos or 3 do
local list = {}
local gr_ego, ignore_filter = false, false
......@@ -593,7 +594,7 @@ function _M:generateRandart(data)
points = points + xpoints
end
end
o.egos = nil o.egos_chance = nil o.force_ego = nil
-- o.egos = nil o.egos_chance = nil o.force_ego = nil
end
-- Re-resolve with the (possibly) new resolvers
o:resolve()
......@@ -635,7 +636,7 @@ function _M:generateRandart(data)
local p = powers[i]
if p and p.points <= hpoints*2 then -- Intentionally allow the budget to be exceeded slightly to guarantee powers at low levels
local state = {scaleup = math.max(1,(lev/(p.level_range[2] or 50))^0.5)} --Adjust scaleup factor for each power based on lev and level_range max
-- print(" * adding power: "..p.name.."("..p.points.." points)")
print(" * adding power: "..p.name.."("..p.points.." points)")
selected_powers[p.name] = selected_powers[p.name] or {}
table.ruleMergeAppendAdd(selected_powers[p.name], p, {merger}, state)
hpoints = hpoints - p.points
......
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