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Commit 6827d9f3 authored by HousePet's avatar HousePet
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Some tweaks to the Blighted Ruins after some testing.

parent aef2b46d
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1 merge request!264Undeads
......@@ -17,10 +17,10 @@
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/rodent.lua", rarity(0))
load("/data/general/npcs/rodent.lua", rarity(1))
load("/data/general/npcs/vermin.lua", rarity(2))
load("/data/general/npcs/ghoul.lua", rarity(3))
load("/data/general/npcs/skeleton.lua", rarity(0))
load("/data/general/npcs/skeleton.lua", rarity(1))
load("/data/general/npcs/bone-giant.lua", function(e) e.rarity = nil end)
load("/data/general/npcs/horror-undead.lua", function(e) e.rarity = nil end)
......@@ -82,6 +82,7 @@ This specimen looks like it was hastily assembled and is not really complete yet
melee_project = {[DamageType.BLIGHT]=resolvers.mbonus(5, 2)},
resolvers.talents{ [Talents.T_BONE_ARMOUR]=3, [Talents.T_THROW_BONES]=1, },
resolvers.sustains_at_birth(),
movement_speed = 1.0,
tier1 = true,
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
......@@ -99,9 +100,9 @@ This specimen looks like it was hastily assembled and is not really complete yet
newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
name = "fleshy experiment", color=colors.DARK_GREEN,
desc ="This pile of rotting flesh twiches and makes horrid noises.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_horror_necrotic_abomination.png", display_h=2, display_y=-1}}},
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_horror_necrotic_abomination.png", display_h=1.5, display_y=-0.5}}},
level_range = {1, 5}, exp_worth = 1,
rarity = 2,
rarity = 1,
rank = 2,
size_category = 2,
combat_armor = 0, combat_def = 0,
......@@ -109,6 +110,7 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
disease_immune = 1,
never_move = 1,
stats = { str=5, dex=5, wil=5, mag=5, con=5, cun=5 },
ai = nil, ai_tactic = nil, ai_state = nil,
combat = {
dam=resolvers.levelup(5, 1, 1.2),
......@@ -128,10 +130,10 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
name = "boney experiment", color=colors.WHITE,
desc ="This pile of bones appears to move on its own, but it can't seem to organise itself into something that can move around.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_horror_bone_horror.png", display_h=2, display_y=-1}}},
desc ="This pile of bones appears to move on its own, but it can't seem to organise itself into something dangerous.",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_horror_bone_horror.png", display_h=1.5, display_y=-0.5}}},
level_range = {1, 5}, exp_worth = 1,
rarity = 2,
rarity = 1,
rank = 2,
size_category = 2,
combat_armor = 0, combat_def = 0,
......@@ -140,6 +142,7 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
cut_immune = 1,
never_move = 1,
stats = { str=5, dex=5, wil=5, mag=5, con=5, cun=5 },
ai = nil, ai_tactic = nil, ai_state = nil,
combat = {
dam=resolvers.levelup(5, 1, 1.2),
......@@ -160,15 +163,16 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
name = "sanguine experiment", color=colors.RED,
desc ="It looks like a giant blood clot. Is that what its creator intended?",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_horror_sanguine_horror.png", display_h=2, display_y=-1}}},
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/undead_horror_sanguine_horror.png", display_h=1.5, display_y=-0.5}}},
level_range = {1, 5}, exp_worth = 1,
rarity = 2,
rarity = 1,
rank = 2, life_rating = 10,
size_category = 2,
combat_armor = 0, combat_def = 0,
max_life=10,
never_move = 1,
stats = { str=5, dex=5, wil=5, mag=5, con=5, cun=5 },
ai = nil, ai_tactic = nil, ai_state = nil,
lifesteal=15,
......
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