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tome
Tales of MajEyal
Commits
6827d9f3
Commit
6827d9f3
authored
9 years ago
by
HousePet
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Plain Diff
Some tweaks to the Blighted Ruins after some testing.
parent
aef2b46d
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1 merge request
!264
Undeads
Changes
1
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1 changed file
game/modules/tome/data/zones/blighted-ruins/npcs.lua
+13
-9
13 additions, 9 deletions
game/modules/tome/data/zones/blighted-ruins/npcs.lua
with
13 additions
and
9 deletions
game/modules/tome/data/zones/blighted-ruins/npcs.lua
+
13
−
9
View file @
6827d9f3
...
...
@@ -17,10 +17,10 @@
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load
(
"/data/general/npcs/rodent.lua"
,
rarity
(
0
))
load
(
"/data/general/npcs/rodent.lua"
,
rarity
(
1
))
load
(
"/data/general/npcs/vermin.lua"
,
rarity
(
2
))
load
(
"/data/general/npcs/ghoul.lua"
,
rarity
(
3
))
load
(
"/data/general/npcs/skeleton.lua"
,
rarity
(
0
))
load
(
"/data/general/npcs/skeleton.lua"
,
rarity
(
1
))
load
(
"/data/general/npcs/bone-giant.lua"
,
function
(
e
)
e
.
rarity
=
nil
end
)
load
(
"/data/general/npcs/horror-undead.lua"
,
function
(
e
)
e
.
rarity
=
nil
end
)
...
...
@@ -82,6 +82,7 @@ This specimen looks like it was hastily assembled and is not really complete yet
melee_project
=
{[
DamageType
.
BLIGHT
]
=
resolvers
.
mbonus
(
5
,
2
)},
resolvers
.
talents
{
[
Talents
.
T_BONE_ARMOUR
]
=
3
,
[
Talents
.
T_THROW_BONES
]
=
1
,
},
resolvers
.
sustains_at_birth
(),
movement_speed
=
1
.
0
,
tier1
=
true
,
resolvers
.
drops
{
chance
=
100
,
nb
=
3
,
{
tome_drops
=
"boss"
}
},
...
...
@@ -99,9 +100,9 @@ This specimen looks like it was hastily assembled and is not really complete yet
newEntity
{
base
=
"BASE_NPC_HORROR_UNDEAD"
,
name
=
"fleshy experiment"
,
color
=
colors
.
DARK_GREEN
,
desc
=
"This pile of rotting flesh twiches and makes horrid noises."
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_necrotic_abomination.png"
,
display_h
=
2
,
display_y
=-
1
}}},
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_necrotic_abomination.png"
,
display_h
=
1
.
5
,
display_y
=-
0
.
5
}}},
level_range
=
{
1
,
5
},
exp_worth
=
1
,
rarity
=
2
,
rarity
=
1
,
rank
=
2
,
size_category
=
2
,
combat_armor
=
0
,
combat_def
=
0
,
...
...
@@ -109,6 +110,7 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
disease_immune
=
1
,
never_move
=
1
,
stats
=
{
str
=
5
,
dex
=
5
,
wil
=
5
,
mag
=
5
,
con
=
5
,
cun
=
5
},
ai
=
nil
,
ai_tactic
=
nil
,
ai_state
=
nil
,
combat
=
{
dam
=
resolvers
.
levelup
(
5
,
1
,
1
.
2
),
...
...
@@ -128,10 +130,10 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
newEntity
{
base
=
"BASE_NPC_HORROR_UNDEAD"
,
name
=
"boney experiment"
,
color
=
colors
.
WHITE
,
desc
=
"This pile of bones appears to move on its own, but it can't seem to organise itself into something
that can move a
rou
nd
."
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_bone_horror.png"
,
display_h
=
2
,
display_y
=-
1
}}},
desc
=
"This pile of bones appears to move on its own, but it can't seem to organise itself into something
dange
rou
s
."
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_bone_horror.png"
,
display_h
=
1
.
5
,
display_y
=-
0
.
5
}}},
level_range
=
{
1
,
5
},
exp_worth
=
1
,
rarity
=
2
,
rarity
=
1
,
rank
=
2
,
size_category
=
2
,
combat_armor
=
0
,
combat_def
=
0
,
...
...
@@ -140,6 +142,7 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
cut_immune
=
1
,
never_move
=
1
,
stats
=
{
str
=
5
,
dex
=
5
,
wil
=
5
,
mag
=
5
,
con
=
5
,
cun
=
5
},
ai
=
nil
,
ai_tactic
=
nil
,
ai_state
=
nil
,
combat
=
{
dam
=
resolvers
.
levelup
(
5
,
1
,
1
.
2
),
...
...
@@ -160,15 +163,16 @@ newEntity{ base = "BASE_NPC_HORROR_UNDEAD",
newEntity
{
base
=
"BASE_NPC_HORROR_UNDEAD"
,
name
=
"sanguine experiment"
,
color
=
colors
.
RED
,
desc
=
"It looks like a giant blood clot. Is that what its creator intended?"
,
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_sanguine_horror.png"
,
display_h
=
2
,
display_y
=-
1
}}},
resolvers
.
nice_tile
{
image
=
"invis.png"
,
add_mos
=
{{
image
=
"npc/undead_horror_sanguine_horror.png"
,
display_h
=
1
.
5
,
display_y
=-
0
.
5
}}},
level_range
=
{
1
,
5
},
exp_worth
=
1
,
rarity
=
2
,
rarity
=
1
,
rank
=
2
,
life_rating
=
10
,
size_category
=
2
,
combat_armor
=
0
,
combat_def
=
0
,
max_life
=
10
,
never_move
=
1
,
stats
=
{
str
=
5
,
dex
=
5
,
wil
=
5
,
mag
=
5
,
con
=
5
,
cun
=
5
},
ai
=
nil
,
ai_tactic
=
nil
,
ai_state
=
nil
,
lifesteal
=
15
,
...
...
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