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  1. Feb 16, 2017
  2. Feb 14, 2017
  3. Feb 13, 2017
  4. Feb 12, 2017
  5. Feb 11, 2017
    • Hachem_Muche's avatar
      Headhunter I.D. Challenge Feasibility adjustments: · 0e68f3fa
      Hachem_Muche authored
      Spawns demoted to random_elites (with 2 classes, drop 2 rares).
      Killing a target spawn causes all other NPC's to pause and untarget the player.
      Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest.
      Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level.
      
      Fixed a bug in Mirror-Match boss placement.
      0e68f3fa
  6. Feb 10, 2017
  7. Feb 09, 2017
    • DarkGod's avatar
      Merge branch 'ArcherTweaks2' into 'master' · aae67689
      DarkGod authored
      Archer Tweaks
      
      - Increased cooldown of Vault and Bull Shot
      - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage
      - Aim now increases chance to mark
      - Called Shots and Volley can now be used without marks, at a lesser power
      - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate
      - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance
      - Unlocked Mobility for Marauder
      - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs)
      - Throwing Knives scale with Strength. Lethality will alter this to Cunning
      - Total Thuggery now also grants attack speed
      - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
      
      See merge request !384
      aae67689
    • razakai's avatar
      - Increased cooldown of Vault and Bull Shot · 5b66091a
      razakai authored
      - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage
      - Aim now increases chance to mark
      - Called Shots and Volley can now be used without marks, at a lesser power
      - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate
      - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance
      - Unlocked Mobility for Marauder
      - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs)
      - Throwing Knives scale with Strength. Lethality will alter this to Cunning
      - Total Thuggery now also grants attack speed
      - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
      5b66091a
    • Chris Davidson's avatar
      - Merge and resdesign a bit Multihued and Caller egos · e142b13c
      Chris Davidson authored
      - Fix Duelist ego name
      
      - Replace cancel_damage_chance with defense on Wind ego
      e142b13c
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