Archer Tweaks
- Increased cooldown of Vault and Bull Shot
- Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage
- Aim now increases chance to mark
- Called Shots and Volley can now be used without marks, at a lesser power
- Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate
- Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance
- Unlocked Mobility for Marauder
- Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs)
- Throwing Knives scale with Strength. Lethality will alter this to Cunning
- Total Thuggery now also grants attack speed
- Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs