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Headhunter I.D. Challenge Feasibility adjustments:
Spawns demoted to random_elites (with 2 classes, drop 2 rares). Killing a target spawn causes all other NPC's to pause and untarget the player. Npcs lower than elite rank, or summons from a target spawn, may be killed without failing the quest. Spawns may be killed by party members or summons of party members, otherwise the quest will fail immediately if a spawn is killed by something else, or if the player exits the level. Fixed a bug in Mirror-Match boss placement.
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