- Apr 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3170 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3121 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Particles attached to an entity now display on the same z-order as the entity git-svn-id: http://svn.net-core.org/repos/t-engine4@3120 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3074 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 23, 2011
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dg authored
New zone: the Golem Graveyard git-svn-id: http://svn.net-core.org/repos/t-engine4@3051 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2719 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2011
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dg authored
New smooth FOV shading (aka fog of war). Instead of being squares it will smooth transitions between seens and unseen tiles (only works with opengl framebuffers enabled) git-svn-id: http://svn.net-core.org/repos/t-engine4@2715 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2710 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 22, 2011
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dg authored
Reworked how the minimap works, Entities now can have a setupMinimapInfo() method that is called by the map code. If you use a special map update code, have a look at Map:updateGrid to make your code up to date git-svn-id: http://svn.net-core.org/repos/t-engine4@2463 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2461 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2325 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
With smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@2258 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2250 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale) git-svn-id: http://svn.net-core.org/repos/t-engine4@2224 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or not git-svn-id: http://svn.net-core.org/repos/t-engine4@2204 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
Right click popup will not allow talents to be used on the world map Static map generator will not clone terrain that does not requests cloning git-svn-id: http://svn.net-core.org/repos/t-engine4@1256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2010
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dg authored
Added Packing cunning generic talents, available to archers & slingers at start and unlockable by rogues git-svn-id: http://svn.net-core.org/repos/t-engine4@1185 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 29, 2010
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dg authored
Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish git-svn-id: http://svn.net-core.org/repos/t-engine4@863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 03, 2010
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dg authored
add new shaders shaders work git-svn-id: http://svn.net-core.org/repos/t-engine4@749 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@747 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@733 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 16, 2010
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dg authored
gradient lightning! git-svn-id: http://svn.net-core.org/repos/t-engine4@632 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@622 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 15, 2010
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@609 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 14, 2010
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dg authored
move lua lane keeper to a lua file, to avoid 64bits problems git-svn-id: http://svn.net-core.org/repos/t-engine4@600 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 27, 2010
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dg authored
Ringil can throw a burst of ice Amulet of the fish (water braething) flooded cave is underwater git-svn-id: http://svn.net-core.org/repos/t-engine4@564 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@486 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 07, 2010
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dg authored
fix snakes fix ammo encumberance better bree git-svn-id: http://svn.net-core.org/repos/t-engine4@379 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@300 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 03, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@189 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 10, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@111 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@110 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 09, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@107 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 17, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1 51575b47-30f0-44d4-a5cc-537603b46e54
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