New smooth FOV shading (aka fog of war). Instead of being squares it will...
New smooth FOV shading (aka fog of war). Instead of being squares it will smooth transitions between seens and unseen tiles (only works with opengl framebuffers enabled) git-svn-id: http://svn.net-core.org/repos/t-engine4@2715 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Map.lua 7 additions, 4 deletionsgame/engines/default/engine/Map.lua
- game/modules/tome/class/Game.lua 15 additions, 11 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/class/Player.lua 1 addition, 0 deletionsgame/modules/tome/class/Player.lua
- game/modules/tome/data/gfx/shaders/main_fbo.frag 30 additions, 6 deletionsgame/modules/tome/data/gfx/shaders/main_fbo.frag
- game/modules/tome/data/gfx/shaders/main_fbo.lua 1 addition, 0 deletionsgame/modules/tome/data/gfx/shaders/main_fbo.lua
- game/modules/tome/data/gfx/shockbolt/trap/poison_vines01.png 0 additions, 0 deletionsgame/modules/tome/data/gfx/shockbolt/trap/poison_vines01.png
- game/modules/tome/data/talents/misc/npcs.lua 2 additions, 1 deletiongame/modules/tome/data/talents/misc/npcs.lua
- src/core_lua.c 1 addition, 1 deletionsrc/core_lua.c
- src/map.c 138 additions, 28 deletionssrc/map.c
- src/map.h 7 additions, 1 deletionsrc/map.h
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