changed the C map code to handle multiple textures
git-svn-id: http://svn.net-core.org/repos/t-engine4@747 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engine/Entity.lua 32 additions, 1 deletiongame/engine/Entity.lua
- game/engine/Grid.lua 3 additions, 0 deletionsgame/engine/Grid.lua
- game/engine/Map.lua 7 additions, 27 deletionsgame/engine/Map.lua
- game/engine/class.lua 1 addition, 0 deletionsgame/engine/class.lua
- src/main.c 0 additions, 2 deletionssrc/main.c
- src/map.c 141 additions, 251 deletionssrc/map.c
- src/map.h 8 additions, 6 deletionssrc/map.h
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