1.6 antimagic wyrmic fungus
(ANTIMAGIC)
Misc:
- Fix Fungus quest
Resolve:
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Stamina/eq gain reduced, is now base, and has no interaction with Antimagic Shield
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Blocks up to 3 elements at TL3
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Scaling reduced
Antimagic Shield:
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Cooldown dramatically reduced. Whether this breaks can be very random and spending a turn reactivating it is cost enough
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Scaling reduced
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Manaburn removed. This was causing huge problems for players and in general isn't a great way to scale the manaburn as it arbitrarily punishes multihits dramatically
Aura of Silence
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Renamed Antimagic Zone
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Targeted radius 3 area instead of PBAOE
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Now does Manaburn each turn for 6 turns
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Silence now uses full power for the apply check
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Allows all manaburn damage to use your Nature damage and penetration
Mana Clash:
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Mana burn proc removed. Too much resource burn scaling is really unfun for Mages
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Now also removes all magical sustains from the target once you complete the Fungus quest
(FUNGUS)
Wild Growth: Redesigned to give max life and life regen. This is designed to help ensure a high enough life value to buffer and make the regeneration theme work well
Fungal Growth: Increases the duration of any regeneration effects by a %+1. Various effect tags updated to work with this (Vitality, Soothing Darkness, etc)
Ancestral Life:
- Now gives turn energy on any direct healing received not counting overheal. This is simpler and fixes a number of exploits and unfun gameplay related to manually cancelling effects
Sudden Growth:
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Cooldown reduced
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Can crit
(WYRMIC)
Breaths:
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All have 100% chance to apply a 3 turn debuff, some effects shuffled around
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Radius scaling is the same but now capped at 10, basically the peak of player TL
Ranged melee attacks (Ice Claw, Wing Buffet):
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Damage reduced
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Range fixed to 3 so they don't straight up overshadow breaths as a ranged option or let NPCs one shot you at range 10
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Now use shields in the attack
Tornado: Redesigned to be a "soft" CC that knocks back everything including the target its chasing but moves very slowly. This talent is hilarious.
(HIGHER DRACONIC)
Wyrmic Guile:
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Now scales Str and Wil instead of Cun
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Breath cooldown reduction removed
Chromatic Fury:
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All damage types relevant to Wyrmic added
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Scaling increased (mostly)
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Learning this talent now adds a Willpower bonus to all breaths. This may seem crazy good, but breath damage values are subject to an extra DR step that cuts their TL5/100stat (and higher) damage values dramatically. This is also so drakes don't get the breath damage buff.