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1.6 antimagic wyrmic fungus

(ANTIMAGIC)

Misc:

  • Fix Fungus quest

Resolve:

  • Stamina/eq gain reduced, is now base, and has no interaction with Antimagic Shield

  • Blocks up to 3 elements at TL3

  • Scaling reduced

Antimagic Shield:

  • Cooldown dramatically reduced. Whether this breaks can be very random and spending a turn reactivating it is cost enough

  • Scaling reduced

  • Manaburn removed. This was causing huge problems for players and in general isn't a great way to scale the manaburn as it arbitrarily punishes multihits dramatically

Aura of Silence

  • Renamed Antimagic Zone

  • Targeted radius 3 area instead of PBAOE

  • Now does Manaburn each turn for 6 turns

  • Silence now uses full power for the apply check

  • Allows all manaburn damage to use your Nature damage and penetration

Mana Clash:

  • Mana burn proc removed. Too much resource burn scaling is really unfun for Mages

  • Now also removes all magical sustains from the target once you complete the Fungus quest

(FUNGUS)

Wild Growth: Redesigned to give max life and life regen. This is designed to help ensure a high enough life value to buffer and make the regeneration theme work well

Fungal Growth: Increases the duration of any regeneration effects by a %+1. Various effect tags updated to work with this (Vitality, Soothing Darkness, etc)

Ancestral Life:

  • Now gives turn energy on any direct healing received not counting overheal. This is simpler and fixes a number of exploits and unfun gameplay related to manually cancelling effects

Sudden Growth:

  • Cooldown reduced

  • Can crit

(WYRMIC)

Breaths:

  • All have 100% chance to apply a 3 turn debuff, some effects shuffled around

  • Radius scaling is the same but now capped at 10, basically the peak of player TL

Ranged melee attacks (Ice Claw, Wing Buffet):

  • Damage reduced

  • Range fixed to 3 so they don't straight up overshadow breaths as a ranged option or let NPCs one shot you at range 10

  • Now use shields in the attack

Tornado: Redesigned to be a "soft" CC that knocks back everything including the target its chasing but moves very slowly. This talent is hilarious.

(HIGHER DRACONIC)

Wyrmic Guile:

  • Now scales Str and Wil instead of Cun

  • Breath cooldown reduction removed

Chromatic Fury:

  • All damage types relevant to Wyrmic added

  • Scaling increased (mostly)

  • Learning this talent now adds a Willpower bonus to all breaths. This may seem crazy good, but breath damage values are subject to an extra DR step that cuts their TL5/100stat (and higher) damage values dramatically. This is also so drakes don't get the breath damage buff.

Merge request reports