Major events update
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8- Hachem_Muche authored
sub-vault, rat-lich, damp-cave, old-battle-field, drake-cave, naga-portal, fearscape-portal .no_worldport is set to that of the parent zone. Actor levels are 5% to 15% higher than the the parent zone and game difficulty adjustments are not compounded. Object material levels match the parent zone. Auto explore and minimap settings updated. Fixed a bug in sub-vault that was preventing the stairs from crumbling as intended. The player can choose to ignore the naga-portal and fearscape-portal by hitting escape at the pop-up. Fixed a bug in game:changeLevelReal that was causing the player to incorrectly be placed at level start when params.auto_level_stair was set. The player is correctly placed on one of the graves when returning from the old-battle-field event.
+ 3
− 3
@@ -918,7 +918,7 @@ end
@@ -1101,7 +1101,7 @@ function _M:changeLevelReal(lev, zone, params)
@@ -1111,7 +1111,7 @@ function _M:changeLevelReal(lev, zone, params)