Major events update
- May 23, 2017
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Hachem_Muche authored
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- Mar 30, 2017
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
Neater
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- Mar 29, 2017
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
Fix bug in passing event_id to event functions (metatables). Fixed uniqueness of cultists event.
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Hachem_Muche authored
GameState:startEvents() updated: The zone events file supports some new fields: unique = true prevents triggering of events that have previously been triggered (anywhere in the game) level_range = a range of allowed levels the event is allowed to spawn on (complements the forbid field) special = an optional function(lev) that can determine if the event should spawn or not (Logic reversed: must now return true to allow the event to trigger, consistent with other "special" functions) doneEvent is always triggered for events that are placed or assigned to a level Updated the sludgenest and noxious-caldera events for the wilderness and the conclave-vault event for the halfling ruins. (They special field is removed as it's not needed.) Added documentation and output to the relevant GameState functions. Added (with appropriate level restrictions) the rat-lich, old-battle-field, damp-cave, drake-cave, fearscape-portal, and naga-portal events to the I.D. The cultists event in the I.D. is now unique and can only spawn from level 5+.
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- Mar 26, 2017
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Hachem_Muche authored
Elite Guardians for the drake-cave, naga-portal, and fearscape-portal events have a chance to gain an extra class and drop an additional rare item above level 50.
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Hachem_Muche authored
Ensure portal breaks when appropriate. Prevent respawns in spots with no path to the portal.
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Hachem_Muche authored
sub-vault, rat-lich, damp-cave, old-battle-field, drake-cave, naga-portal, fearscape-portal .no_worldport is set to that of the parent zone. Actor levels are 5% to 15% higher than the the parent zone and game difficulty adjustments are not compounded. Object material levels match the parent zone. Auto explore and minimap settings updated. Fixed a bug in sub-vault that was preventing the stairs from crumbling as intended. The player can choose to ignore the naga-portal and fearscape-portal by hitting escape at the pop-up. Fixed a bug in game:changeLevelReal that was causing the player to incorrectly be placed at level start when params.auto_level_stair was set. The player is correctly placed on one of the graves when returning from the old-battle-field event.
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