Major events update
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2- Hachem_Muche authored
Ensure portal breaks when appropriate. Prevent respawns in spots with no path to the portal.
@@ -79,7 +79,6 @@ local changer = function(id)
@@ -152,6 +151,7 @@ g.name = "fearscape invasion portal"
@@ -164,11 +164,18 @@ g:altered()
@@ -183,17 +190,10 @@ g.on_move = function(self, x, y, who, act, couldpass)
@@ -204,25 +204,33 @@ game.zone:addEntity(game.level, g, "terrain", x, y)