- Feb 24, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Draconic Body cooldown reduced to 15 Corrupted Shell also increases armour
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DarkGod authored
Through The Crowd now also grants 3% global speed per stack (up to 15%%) and is also given to all party members
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DarkGod authored
Windtouched Speed now also reduces all cooldowns by 10%
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DarkGod authored
Superpower changed 60% of Strength and 40% Willpower modifier I Can Carry the World also grants a size category and 10 more strength Massive Blow also applies Counterstrike if a wall is hit (and fixes desc to reflect it ignores save & immunity)
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DarkGod authored
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DarkGod authored
Art gem polish, as requested Artifact Gems now have the color_attributes table. Crystalline items can be unmade and remade again at a higher tier. Telos items now form a set. Telos really did store his mind in that gem. Maybe you should keep it away from your golem... :) See merge request !410
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HousePet authored
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DarkGod authored
Ureslak Set Ureslak's Femur and Ureslak's Molted Scales form a set. Renamed effect Ureslak's Molten Scales to Chromatic Resonance, which can handle a list of damage types and checks damage type definitions. The effect description and game log messages are enhanced. Added equilibrium_regen to Object descriptions. See merge request !399
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DarkGod authored
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DarkGod authored
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DarkGod authored
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David Mott authored
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David Mott authored
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David Mott authored
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David Mott authored
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David Mott authored
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HousePet authored
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HousePet authored
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HousePet authored
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- Feb 23, 2017
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razakai authored
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razakai authored
Rebalanced Archer damage a bit - should result in them doing a bit more damage than 1.4.9 without greatly exceeding other classes.
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David Mott authored
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David Mott authored
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- Feb 22, 2017
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David Mott authored
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DarkGod authored
Remove extra log messages for weapon procs Removes the ITEM_ damage types from the combat log and touches up some misc numbers and displays on them. I kept the item proc melee_project damage types out of the combat log for a reason. They are essentially hacky ways of having a special_on_hit variant that can scale its chance and power with how many items have it. It was left in the melee_project table mostly because the stuff I was revising was already there, I was just changing how it worked to be normalized, how it was displayed to convey more information (30 arcane silence? what is that?), and removing the actual damage done in part to clean up the combat log. Technically this should be its own special proc system, and that should be changed eventually as there are some other consequences of this method that have come up (block damage types, wielder and combat table not summing in intuitive ways). I'm not surprised someone got confused and added these to the logs as it really was a silly way to do it. I don't have time to fix this right now, though. The display of these effects is already handled by the messages setEffect gives. Putting special combat log entries is the equivalent of putting <20% chance to cast Nova rank 5> in the combat log when making unarmed attacks with Storm Bringer Gauntlets. We only need to display this when the proc goes off, and the engine already handles that. As is, my combat log is completely unreadable. See merge request !402
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DarkGod authored
New visuals for Aim, Exploit Weakness, Pace Yourself, Rapidshot, Explosive Shot, Perfect strike and Trueshot
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Chris Davidson authored
Clarify weapon proc descriptions and change a few numbers
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- Feb 21, 2017