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Commit effb16d2 authored by DarkGod's avatar DarkGod
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I feel this is fine this way

parent fcf855c4
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......@@ -57,7 +57,7 @@ newTalent{
mode = "passive",
points = 5,
getMax = function(self, t) return math.floor(self:combatTalentScale(t, 2, 8)) end,
getChance = function(self, t) return self:combatTalentLimit(t, 100, 20, 60) end,
getChance = function(self, t) return self:combatTalentLimit(t, 100, 20, 80) end,
passives = function(self, t, p)
self:talentTemporaryValue(p, "extra_soul_chance", t.getChance(self, t))
self:talentTemporaryValue(p, "max_soul", t.getMax(self, t))
......
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