Skip to content
Snippets Groups Projects
Commit 9113b2a5 authored by DarkGod's avatar DarkGod
Browse files

Merge branch 'ScalingFixes' into 'master'

Minor scaling corrections

Animus Hoarder: extra soul chance (nerf), Shield Expertise: save bonuses

See merge request !398
parents d1460bbb 6bf1b434
No related branches found
No related tags found
1 merge request!398Minor scaling corrections
Pipeline #
......@@ -57,7 +57,7 @@ newTalent{
mode = "passive",
points = 5,
getMax = function(self, t) return math.floor(self:combatTalentScale(t, 2, 8)) end,
getChance = function(self, t) return math.floor(self:combatTalentScale(t, 10, 80)) end,
getChance = function(self, t) return self:combatTalentLimit(t, 100, 20, 60) end,
passives = function(self, t, p)
self:talentTemporaryValue(p, "extra_soul_chance", t.getChance(self, t))
self:talentTemporaryValue(p, "max_soul", t.getMax(self, t))
......
......@@ -294,8 +294,8 @@ newTalent{
require = techs_req3,
mode = "passive",
points = 5,
getPhysical = function(self, t) return self:combatTalentScale(t, 1, 20) end,
getSpell = function(self, t) return self:combatTalentScale(t, 1, 10) end,
getPhysical = function(self, t) return self:combatTalentScale(t, 5, 20, 0.75) end,
getSpell = function(self, t) return self:combatTalentScale(t, 3, 10, 0.75) end,
passives = function(self, t, p)
self:talentTemporaryValue(p, "combat_physresist", t.getPhysical(self, t))
self:talentTemporaryValue(p, "combat_spellresist", t.getSpell(self, t))
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment