- Oct 22, 2019
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
This had a talent_in of like 10 in 1.5, removing that was too huge of a buff.
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Chris Davidson authored
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Chris Davidson authored
Supposedly this hit physical classes using Antimagic/Fungus EQ regeneration too hard. Makes sense, though I haven't looked into it closely.
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Chris Davidson authored
It makes sense to give the initial point, its bizarre to set them to work the same way randboss talents do.
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Chris Davidson authored
If a talent grants another talent it'll be inserted into the same table the difficulty bonus is iterating over and who knows what gets increased then.
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Chris Davidson authored
This should make leaving/reentering stealth in prolonged fights feel better, and give an active option to focus on stamina regen.
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DarkGod authored
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DarkGod authored
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DarkGod authored
Improved Aether Avatr description Void Star power is now a bolt Fixed low level manathrust to actually be a bolt
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Tawny Harte authored
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DarkGod authored
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Tawny Harte authored
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Tawny Harte authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
1.6b6 predator predator: kill limit is constant and increased to 50. predator: atk and apr bonuses scaling modified to reflect constant kill limit. predator: hate on hit removed. predator: atk and apr bonuses shown on actor tooltip, instead of killcount. savage hunter: rng to apply effect. shrouded hunter: Crit shrug replaced with physpower for a less rng bonus and to provide a more offensive feel. See merge request !561
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Tawny Harte authored
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Tawny Harte authored
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DarkGod authored
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DarkGod authored
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- Oct 21, 2019
- Oct 20, 2019