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Commit 782cc50b authored by Chris Davidson's avatar Chris Davidson
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Soothing Darkness also multiplies the stamina regen by 5x on exit

This should make leaving/reentering stealth in prolonged fights feel better, and give an active option to focus on stamina regen.
parent 80e3bbfc
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1 merge request!563Misc+Fixes
......@@ -116,7 +116,7 @@ newTalent{
if self:knowTalent(self.T_SOOTHING_DARKNESS) then
local shadowguard = self:knowTalent(self.T_SHADOWGUARD) and 25 or 0
local life = self:callTalent(self.T_SOOTHING_DARKNESS, "getLife") * 5
local sta = self:callTalent(self.T_SOOTHING_DARKNESS, "getStamina")
local sta = self:callTalent(self.T_SOOTHING_DARKNESS, "getStamina") * 5
local dur = self:callTalent(self.T_SOOTHING_DARKNESS, "getDuration")
self:setEffect(self.EFF_SOOTHING_DARKNESS, dur, {life=life, stamina=sta, shadowguard = shadowguard})
end
......@@ -191,7 +191,7 @@ newTalent{
info = function(self, t)
return ([[You have a special affinity for darkness and shadows.
When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d.
While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal life regeneration rate.]]):
While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]]):
format(t.getRadius(self, t, true), t.getLife(self,t), t.getStamina(self,t), t.getDuration(self, t))
end,
}
......
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