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  1. Aug 22, 2016
  2. Aug 19, 2016
    • Hachem_Muche's avatar
      The I.D. will use a different layout/grid set for each level after the first. ... · 7a0b5faf
      Hachem_Muche authored
      The I.D. will use a different layout/grid set for each level after the first.  The probabilities now use a normal distribution to, statistically, rotate through all possibilities as depth increases.
      
      The size of each I.D. level will gradually increase with depth, and random layout parameters, including number of enemies and other parameters, are adjusted in order to maintain approximately equal difficulty across different layouts.
      
      Some more layouts can have random rooms.
      
      Updated some NicerTiles parameters for some grids and fixed a bug with the treasure1 vault that could cause its entrances to be blocked.
      
      The I.D. will generate two exits per level (extra one separated from the start and the normal exit), each leading to a different layout/grid scheme, which will be reflected in the tile used for the exit.
      Stair guards (for both exits) are now generated randomly, making their presence more unpredictable (and slightly more common).  The probability is a periodic function of depth (levels 5+, automatic at level 30+).
      
      The I.D. challenge quests have been adjusted:
      Quest text has been expanded and clarified in a few places.
      The challenge award probabilities for a prodigy (more than 1 is very rare) or a category point (tends towards 1 per 30 character levels) have been adjusted based on how many have already been awarded and the number of character levels the player has gained in the I.D.
      7a0b5faf
  3. Aug 05, 2016
  4. Aug 04, 2016
  5. Jul 29, 2016
  6. Jul 27, 2016
  7. Jul 26, 2016
  8. Jul 12, 2016
    • DarkGod's avatar
      Merge branch 'Defiler' into 'master' · 5fa5543e
      DarkGod authored
      Defiler Tweaks
      
      Fixed scaling issues on Corrosive Worm/Poison Storm. Reworked scaling and made tweaks to Rot tree, fixed several tooltip issues.
      
      See merge request !341
      5fa5543e
  9. Jul 08, 2016
  10. Jul 07, 2016
    • DarkGod's avatar
      Merge branch 'RoguePoisonThrowingFixes' into 'master' · dd6dde99
      DarkGod authored
      Rogue Poison and Throwing-Knives Fixes
      
      Fix Poisons code to properly proc stoning (and other) poison effects.
      Fix some poison effects bypassing poison immunity.
      Eliminate some parallel code (Apply Poisons, Venomous Strike/Throw).
      Few scaling issues: Apply Poison chance, Toxic Death radius, various Venomous Strike effects.
      Clarified some game log messages and talent descriptions.
      
      Fix quickdraw self-triggering
      
      See merge request !340
      dd6dde99
  11. Jul 01, 2016
  12. Jun 27, 2016
  13. Jun 26, 2016
  14. Jun 21, 2016
  15. Jun 15, 2016
  16. Jun 14, 2016
  17. Jun 13, 2016
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