- Mar 21, 2018
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Jan 15, 2015
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DarkGod authored
tiles can flip on x/y; used to make an x flip when creatures move left or right. assumes all are drawn left faced, which is not the case and needs fixing
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- Jan 07, 2015
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DarkGod authored
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- Jan 01, 2015
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DarkGod authored
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- Dec 31, 2014
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DarkGod authored
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- Jul 17, 2014
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DarkGod authored
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- Jun 09, 2014
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DarkGod authored
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- Apr 25, 2014
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DarkGod authored
Map effects and particles effects on the map can now be attached to a specific z-layer
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- Jan 16, 2014
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DarkGod authored
yay
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6437 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2012
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dg authored
ToME now uses movement twitch (option to disable it) for both movement and attacks git-svn-id: http://svn.net-core.org/repos/t-engine4@5669 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5668 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5523 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5090 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4477 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4426 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4358 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4357 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3674 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3175 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3170 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3121 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Particles attached to an entity now display on the same z-order as the entity git-svn-id: http://svn.net-core.org/repos/t-engine4@3120 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3074 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 23, 2011
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dg authored
New zone: the Golem Graveyard git-svn-id: http://svn.net-core.org/repos/t-engine4@3051 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2719 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2011
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dg authored
New smooth FOV shading (aka fog of war). Instead of being squares it will smooth transitions between seens and unseen tiles (only works with opengl framebuffers enabled) git-svn-id: http://svn.net-core.org/repos/t-engine4@2715 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2710 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 22, 2011
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dg authored
Reworked how the minimap works, Entities now can have a setupMinimapInfo() method that is called by the map code. If you use a special map update code, have a look at Map:updateGrid to make your code up to date git-svn-id: http://svn.net-core.org/repos/t-engine4@2463 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2461 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2325 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
With smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@2258 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2250 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale) git-svn-id: http://svn.net-core.org/repos/t-engine4@2224 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or not git-svn-id: http://svn.net-core.org/repos/t-engine4@2204 51575b47-30f0-44d4-a5cc-537603b46e54
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