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  1. Apr 15, 2019
  2. Apr 14, 2019
  3. Apr 13, 2019
  4. Apr 09, 2019
  5. Apr 05, 2019
    • DarkGod's avatar
    • DarkGod's avatar
      Merge branch '3.21.2019Stuff' into 'master' · abc3b004
      DarkGod authored
      Misc is miscellaneous
      
      Mostly simple stuff, but a bunch of changes are aimed at tuning Archmage mana balance a bit more since Disruption Shield is changed and after actually looking at the spells the cost efficiency was pretty silly.  Improving these is fine given how many misc nerfs AM is getting.
      
      Manasurge:  Cooldown considerably reduced, stat scaling increased.  This helps keep it as a good reaction to hitting 0 mana, and the numbers were pretty bad in general.  We should really expand this to work on all the resource mana burn targets.
      
      Thunderstorm:  Mana cost removed.  This adds a nontrivial amount of passive damage through mid game for all builds.
      
      Fireflash:  Mana cost reduced, damage increased.
      
      Chain Lightning:  Mana cost reduced, damage increased.
      
      Mudslide:  Mana cost reduced.
      
      Arcane Vortex:  Mana cost reduced, can now crit.
      
      Stoneskin:  Mana cost decreased.
      
      Glacial Vapors:  Fixed 8 duration, can now crit.  This spell is still pretty bad but at least in theory it sometimes has high damage efficiency maybe..?
      
      Disruption Shield:
      - Now gives 100 mana on deactivation, this is to keep the talent as a counter to mana drain albeit in a much worse way
      - Deactivation threshold is 10% mana from 25% (not needed at all now?)
      - Aegis mana bonus improved
      - Can now crit
      
      Aether Avatar:
      - Now gains the increased mana pool size as mana
      - +25% arcane penetration
      
      Antimagic Zone:
      - Cooldown increased
      - Silence fixed at 3 duration
      
      Mana Clash:  Cooldown increased.
      
      
      See merge request !527
      abc3b004
  6. Mar 29, 2019
  7. Mar 28, 2019
    • Chris Davidson's avatar
      Fix some Bone talent bugs/issues · 5c02fa89
      Chris Davidson authored
      5c02fa89
    • Chris Davidson's avatar
      Revise Shield Wall · 91e971d6
      Chris Davidson authored
      Cleaning up scaling and reinforcing Bulwark's identity being strongly based on Block.
      
      - Now reduces Block cooldown by 2
      
      - No longer increases defense
      
      - Scaling on armor increased and scales equally with Dexterity and Strength
      
      - No longer scales with Shield Expertise (this was tiny and silly anyway)
      91e971d6
    • Chris Davidson's avatar
      Improve Corrupted Shell · 0c55be08
      Chris Davidson authored
      0c55be08
    • Chris Davidson's avatar
      Revise Shantiz · f8b25f1e
      Chris Davidson authored
      - Reduce proc damage a bit
      f8b25f1e
    • Chris Davidson's avatar
      Revise Punae's Blade · c056e560
      Chris Davidson authored
      - Add a lot of defense
      
      - Increase crit
      
      - Increase combat speed
      c056e560
    • Chris Davidson's avatar
      Revise Crystle's Astral Bindings · 006623ee
      Chris Davidson authored
      Shadow Simulacrum has been changed to be a far stronger talent.
      
      - Remove Shadow Simulacrum proc, add Dust to Dust proc
      006623ee
    • Chris Davidson's avatar
      Revise Dakhtun's Gauntlets · 754e1688
      Chris Davidson authored
      Greater Weapon Focus should not be an item proc.
      
      - Remove GWF proc, increase level of Displacement Shield Proc
      754e1688
    • Chris Davidson's avatar
      Revise Fists of the Desert Scorpion · a1dca356
      Chris Davidson authored
      Perfect Control and Quick as Thought use the same effect.
      
      - Remove Perfect Control proc, increase chance of Quick as Thought proc
      a1dca356
    • Chris Davidson's avatar
      Revise Mercy · 04d96091
      Chris Davidson authored
      % of max life converted to flat values is basically not allowed as a mechanic now.
      
      - Proc now deals flat damage increased by % of life lost on target
      04d96091
    • Chris Davidson's avatar
      Revise Shard of Insanity · be0fc3a1
      Chris Davidson authored
      Inner Demons is a class defining talent, we should not be giving it to everyone that can raise mindpower.
      
      - Replace Inner Demon active with a Sunder Mind proc
      be0fc3a1
    • Chris Davidson's avatar
      Improve Void Quiver · e6bc7ab0
      Chris Davidson authored
      Lots of things stacked against this item.  Off (and split) damage type, procs notably dependent on spellpower scaling.. May as well improve the payoff for somehow being high spellpower on a bow using class.  Also let it have a secondary role as an anti-armor item swap.
      
      A redesign would probably be better.
      
      - Increase Magic damage scaling
      
      - Increase APR
      
      - Improve procs
      e6bc7ab0
    • Chris Davidson's avatar
      Improve Aetherwalk · 4ec71cef
      Chris Davidson authored
      May as well let the item with Aether in the name scale up its damage type.  Nobody cares about tiny resistance cap increases.
      4ec71cef
    • Chris Davidson's avatar
      Revise Spellhunt Remnants · c3df837f
      Chris Davidson authored
      - Can't be worn with arcane knowledge instead of resource drain.  Resource drain doesn't actually prevent the use of this it just makes for tedious cheesing.
      
      - Better stats for mindcasters, especially nature mindcasters (which now scales Antimagic damage)
      
      - Less extreme on hit procs
      c3df837f
    • Chris Davidson's avatar
      Revise Guardian Totem · 4b6bbde4
      Chris Davidson authored
      - Level scales with summoner level
      
      - Mindpower peaks around 86 (buff for most endgame)
      
      - Summon despawns on unequip or level change
      
      - Higher power cost
      
      - Lower duration
      4b6bbde4
  8. Mar 26, 2019
  9. Mar 25, 2019
  10. Mar 21, 2019
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