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Commit 97929bfb authored by Lisa Greene's avatar Lisa Greene
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Typos

parent 8be5d19b
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1 merge request!528Minor bug fixes and typos
......@@ -52,7 +52,7 @@ newTalent{
local damage = t.getDamage(self, t)
local duration = t.getDuration(self, t)
local radius = self:getTalentRadius(t)
return ([[Creates a circle of radius %d at your feet; the circle increases your Defense by %d, and deals %0.2f darkness damage per turn to everyone else with in its radius. The circle lasts %d turns.
return ([[Creates a circle of radius %d at your feet; the circle increases your Defense by %d and deals %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns.
The damage will increase with your Spellpower.]]):
format(radius, damage, (damDesc (self, DamageType.DARKNESS, damage)), duration)
end,
......@@ -167,7 +167,7 @@ newTalent{
info = function(self, t)
local duration = t.getDuration(self, t)
local radius = self:getTalentRadius(t)
return ([[Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts %d turns.]]):
return ([[Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain within its radius and silences everyone else who enters. The circle lasts %d turns.]]):
format(radius, duration)
end,
}
......@@ -207,7 +207,7 @@ newTalent{
local damage = t.getDamage(self, t)
local duration = t.getDuration(self, t)
local radius = self:getTalentRadius(t)
return ([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%%, and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns.
return ([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns.
The effects will increase with your Spellpower.]]):
format(radius, damage*5, (damDesc (self, DamageType.LIGHT, damage)), (damDesc (self, DamageType.DARKNESS, damage)), duration)
end,
......
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