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Commit 6fefc8c5 authored by Chris Davidson's avatar Chris Davidson
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Reduce cost of Body of Fire

These costs are implying this is a higher power talent which it certainly is not.
parent 3dacd134
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......@@ -164,7 +164,7 @@ newTalent{
require = spells_req4,
mode = "sustained",
cooldown = 40,
sustain_mana = 250,
sustain_mana = 150,
points = 5,
proj_speed = 2.4,
range = 6,
......@@ -186,7 +186,6 @@ newTalent{
getFireDamageOnHit = function(self, t) return self:combatTalentSpellDamage(t, 5, 25) end,
getResistance = function(self, t) return self:combatTalentSpellDamage(t, 5, 45) end,
getFireDamageInSight = function(self, t) return self:combatTalentSpellDamage(t, 15, 70) end,
drain_mana = function(self, t) return self:combatTalentScale(t, 0.15, 0.5) end,
target = function(self, t) return {type="ball", radius=self:getTalentRange(t), range=0, talent=t, friendlyblock=false, friendlyfire=false} end, -- for AI (gets all targets)
oneTarget = function(self, t) return {type="bolt", range=self:getTalentRange(t), talent=t, display={particle="bolt_fire"}, friendlyblock=false, friendlyfire=false} end, -- only hits one target
getNumber = function(self, t) return math.floor(self:combatTalentScale(t, 1, 5, "log")) end,
......@@ -236,11 +235,9 @@ newTalent{
local onhitdam = t.getFireDamageOnHit(self, t)
local insightdam = t.getFireDamageInSight(self, t)
local res = t.getResistance(self, t)
local manadrain = t.drain_mana(self, t)
return ([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures striking you in melee for %0.2f fire damage, and randomly launching up to %d slow-moving fire bolt(s) per turn at targets in sight, each dealing %0.2f fire damage.
The projectiles safely go through your friends without harming them.
This powerful spell drains %0.2f mana per turn while active.
The damage and resistance will increase with your Spellpower.]]):
format(res,onhitdam, t.getNumber(self, t), insightdam, manadrain)
format(res,onhitdam, t.getNumber(self, t), insightdam)
end,
}
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