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    • DarkGod's avatar
      Merge branch '1.6AntimagicWyrmicFungus' into 'master' · aede5021
      DarkGod authored
      1.6 antimagic wyrmic fungus
      
      (ANTIMAGIC)
      
      Misc:
      
      - Fix Fungus quest
      
      Resolve:
      
      - Stamina/eq gain reduced, is now base, and has no interaction with Antimagic Shield
      
      - Blocks up to 3 elements at TL3
      
      - Scaling reduced
      
      Antimagic Shield:
      
      - Cooldown dramatically reduced.  Whether this breaks can be very random and spending a turn reactivating it is cost enough
      
      - Scaling reduced
      
      - Manaburn removed.  This was causing huge problems for players and in general isn't a great way to scale the manaburn as it arbitrarily punishes multihits dramatically
      
      Aura of Silence
      
      - Renamed Antimagic Zone
      
      - Targeted radius 3 area instead of PBAOE
      
      - Now does Manaburn each turn for 6 turns
      
      - Silence now uses full power for the apply check
      
      - Allows all manaburn damage to use your Nature damage and penetration
      
      Mana Clash:
      
      - Mana burn proc removed.  Too much resource burn scaling is really unfun for Mages
      
      - Now also removes all magical sustains from the target once you complete the Fungus quest
      
      (FUNGUS)
      
      Wild Growth:  Redesigned to give max life and life regen.  This is designed to help ensure a high enough life value to buffer and make the regeneration theme work well
      
      Fungal Growth:  Increases the duration of any regeneration effects by a %+1.  Various effect tags updated to work with this (Vitality, Soothing Darkness, etc)
      
      Ancestral Life:
      
      - Now gives turn energy on any direct healing received not counting overheal.  This is simpler and fixes a number of exploits and unfun gameplay related to manually cancelling effects
      
      Sudden Growth:
      
      - Cooldown reduced
      
      - Can crit
      
      (WYRMIC)
      
      Breaths:
      - All have 100% chance to apply a 3 turn debuff, some effects shuffled around
      
      - Radius scaling is the same but now capped at 10, basically the peak of player TL
      
      Ranged melee attacks (Ice Claw, Wing Buffet):
      
      - Damage reduced
      
      - Range fixed to 3 so they don't straight up overshadow breaths as a ranged option or let NPCs one shot you at range 10
      
      - Now use shields in the attack
      
      Tornado: Redesigned to be a "soft" CC that knocks back everything including the target its chasing but moves very slowly.  This talent is hilarious.
      
      (HIGHER DRACONIC)
      
      Wyrmic Guile:
      
      - Now scales Str and Wil instead of Cun
      
      - Breath cooldown reduction removed
      
      Chromatic Fury:
      
      - All damage types relevant to Wyrmic added
      
      - Scaling increased (mostly)
      
      - Learning this talent now adds a Willpower bonus to all breaths.  This may seem crazy good, but breath damage values are subject to an extra DR step that cuts their TL5/100stat (and higher) damage values dramatically.  This is also so drakes don't get the breath damage buff.
      
      
      See merge request !512
      aede5021
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