- Jan 18, 2019
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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- Jan 03, 2019
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DarkGod authored
Runes 2.0 Second try for the new runes and Aeryn See merge request !514
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- Jan 02, 2019
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Assen Kanev authored
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Assen Kanev authored
This reverts commit 8718909a.
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Assen Kanev authored
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- Dec 24, 2018
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DarkGod authored
1.6 antimagic wyrmic fungus (ANTIMAGIC) Misc: - Fix Fungus quest Resolve: - Stamina/eq gain reduced, is now base, and has no interaction with Antimagic Shield - Blocks up to 3 elements at TL3 - Scaling reduced Antimagic Shield: - Cooldown dramatically reduced. Whether this breaks can be very random and spending a turn reactivating it is cost enough - Scaling reduced - Manaburn removed. This was causing huge problems for players and in general isn't a great way to scale the manaburn as it arbitrarily punishes multihits dramatically Aura of Silence - Renamed Antimagic Zone - Targeted radius 3 area instead of PBAOE - Now does Manaburn each turn for 6 turns - Silence now uses full power for the apply check - Allows all manaburn damage to use your Nature damage and penetration Mana Clash: - Mana burn proc removed. Too much resource burn scaling is really unfun for Mages - Now also removes all magical sustains from the target once you complete the Fungus quest (FUNGUS) Wild Growth: Redesigned to give max life and life regen. This is designed to help ensure a high enough life value to buffer and make the regeneration theme work well Fungal Growth: Increases the duration of any regeneration effects by a %+1. Various effect tags updated to work with this (Vitality, Soothing Darkness, etc) Ancestral Life: - Now gives turn energy on any direct healing received not counting overheal. This is simpler and fixes a number of exploits and unfun gameplay related to manually cancelling effects Sudden Growth: - Cooldown reduced - Can crit (WYRMIC) Breaths: - All have 100% chance to apply a 3 turn debuff, some effects shuffled around - Radius scaling is the same but now capped at 10, basically the peak of player TL Ranged melee attacks (Ice Claw, Wing Buffet): - Damage reduced - Range fixed to 3 so they don't straight up overshadow breaths as a ranged option or let NPCs one shot you at range 10 - Now use shields in the attack Tornado: Redesigned to be a "soft" CC that knocks back everything including the target its chasing but moves very slowly. This talent is hilarious. (HIGHER DRACONIC) Wyrmic Guile: - Now scales Str and Wil instead of Cun - Breath cooldown reduction removed Chromatic Fury: - All damage types relevant to Wyrmic added - Scaling increased (mostly) - Learning this talent now adds a Willpower bonus to all breaths. This may seem crazy good, but breath damage values are subject to an extra DR step that cuts their TL5/100stat (and higher) damage values dramatically. This is also so drakes don't get the breath damage buff. See merge request !512
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- Dec 13, 2018
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Chris Davidson authored
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- Dec 10, 2018
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Chris Davidson authored
Merge remote-tracking branch 'orange/1.6AntimagicWyrmicFungus-orangett' into 1.6AntimagicWyrmicFungus
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Tawny Harte authored
reword bonus shield attack for flow. adding conf power to bellowing roar. tidied up buffet's damaging for damage
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- Dec 09, 2018
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Chris Davidson authored
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DarkGod authored
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DarkGod authored
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- Dec 07, 2018
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Chris Davidson authored
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Chris Davidson authored
Leftover numbers from an earlier iteration, no need to lower this so severely now.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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DarkGod authored
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DarkGod authored
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- Dec 06, 2018
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DarkGod authored
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- Dec 05, 2018
- Dec 04, 2018
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DarkGod authored
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DarkGod authored
many new mapscript algorithms. rooms fully supported, including vaults and lua coded rooms. minimum spanning tree algorithm available to connect rooms (or whatever)
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
This is to fix unfortunate side effects of the anti-cheese change like Stone Warden clones no longer copying your effects. By default cloneActor sets this field to true.
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Chris Davidson authored
- Now updates on damage taken with a backup on actBase - Stamina cost reduced - Resist value displayed in icon
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Chris Davidson authored
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Chris Davidson authored
Not quite sure whats going on but this should fix it.
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Chris Davidson authored
Notably, strength debuffs make this really annoying for casters early game. There isn't much gameplay value to be preserved here.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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