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  1. Dec 31, 2019
    • Chris Davidson's avatar
      Fix weapon damage display on Actor tooltips · 4e15c4b4
      Chris Davidson authored
      This was using a very naive combatDamage call on each slot instead of doing the interpreting the character sheet does.  Now they both use the same method, though I'm not 100% I covered all the special casing.
      4e15c4b4
    • Chris Davidson's avatar
      Add Actor:getCombatStats to get weapon properties for a given object · 2e82e437
      Chris Davidson authored
      This is mostly just making what the character sheet does available elsewhere.
      2e82e437
    • Chris Davidson's avatar
      Add Steampower to Actor tooltips · 1f68f328
      Chris Davidson authored
      1f68f328
    • Chris Davidson's avatar
      Add a combat_precomputed_x property for all of the powers, Accuracy, and... · 8b8bea61
      Chris Davidson authored
      Add a combat_precomputed_x property for all of the powers, Accuracy, and Defense that lets you set them to a fixed value
      
      This is mostly to make it easy for pets to inherit a snapshot of their summoner's stats at cast without fancy function capture and such.
      
      Ideally we would just add the summoner's raw power to the summon, but at present there is no way to calculate raw power without information loss.
      8b8bea61
    • DarkGod's avatar
      Merge branch 'vaults-update' into 'master' · c1b55ef0
      DarkGod authored
      Update living weapons and sleeping dragons vaults
      
      Starsapphire messaged me with some updates for them and I added some improvements myself.  
      For living weapons: added new "moving" enemy weapon weaker than the animated and poltergeist ones, added support for orcs weapon types, and improved the way the ASCII map generation is handled.  
      For sleeping dragons: replaces the sleep effect with a proper dozing effect to prevent use of instant use skills while asleep, bumped up chances of aggroing when picking up loot, added as a possible vault to spawn in Eruan, and bumped classes of the dragons from just wyrmic to wyrmic plus 1 random one for drakes and plus 2 random ones for the wyrm (they're supposed to be deadly even by vault standards after all!)  
      
      See merge request !608
      c1b55ef0
  2. Dec 30, 2019
  3. Dec 29, 2019
  4. Dec 28, 2019
    • DarkGod's avatar
      Merge branch 'annihilator-fixes' into 'master' · 81f8ccfb
      DarkGod authored
      added proc power reduction function to archery
      
      
      
      See merge request !605
      81f8ccfb
    • DarkGod's avatar
      Merge branch 'misc-1.6.6' into 'master' · 734be520
      DarkGod authored
      Misc 1.6.6
      
      Most significant changes:  
      - Fix some of Shibari's naughtiness not adding sfx or particles to talents  
      - Improve drops from pride uniques: these are harder than vaults ever were, so it felt unsatisfying for them to give no drops of value; they now have a 65% chance to drop a fixedart or 35% for a randart. Adding a decent amount of potential high quality loot drops is fine because hidden vaults give worse loot than non-hidden vaults (there are more possible vaults for hidden vaults to choose from than non-hidden ones, and most of these additional ones drop very little loot) so this compensates for that while shifting the loot to a more satisfying source.  
      - Buff summoner's Pheromones to increase damage received from their summons  
      
      See merge request !603
      734be520
    • DarkGod's avatar
      plopwoops · b10e79e7
      DarkGod authored
      b10e79e7
    • Lisa Greene's avatar
      Add perilous cliffs vault to Tempest Peak · 7c214f30
      Lisa Greene authored
      7c214f30
    • DarkGod's avatar
      Mindstars now randomly roll either as nature or mind damage (except for fixed... · c323a2a1
      DarkGod authored
      Mindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage type
      c323a2a1
    • Lisa Greene's avatar
      Remove 0.75 scaling power from Combat Accuracy · 4146c567
      Lisa Greene authored
      Non-default power caused slightly problematic values at enemy TL
      4146c567
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