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New method game.state:dynamicZoneEntry() to easily make new dynamic zones in events, vaults, ...
Dynamic zones can now be set to reload lists instead of saving them, using zone.embed_lists In developer mode all generated maps' entities are now checked for upvalues. Beware evil code! Beware!
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- game/engines/default/engine/Entity.lua 16 additions, 12 deletionsgame/engines/default/engine/Entity.lua
- game/engines/default/engine/Map.lua 21 additions, 0 deletionsgame/engines/default/engine/Map.lua
- game/engines/default/engine/Zone.lua 23 additions, 5 deletionsgame/engines/default/engine/Zone.lua
- game/engines/default/engine/utils.lua 6 additions, 0 deletionsgame/engines/default/engine/utils.lua
- game/modules/tome/class/GameState.lua 72 additions, 0 deletionsgame/modules/tome/class/GameState.lua
- game/modules/tome/data/maps/vaults/collapsed-tower.lua 73 additions, 108 deletionsgame/modules/tome/data/maps/vaults/collapsed-tower.lua
- game/modules/tome/data/maps/zones/collapsed-tower.lua 29 additions, 30 deletionsgame/modules/tome/data/maps/zones/collapsed-tower.lua
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