Skip to content
Snippets Groups Projects
Commit 969b1b00 authored by DarkGod's avatar DarkGod
Browse files

plop

parent 7a0eaf8d
No related merge requests found
Pipeline #
......@@ -357,8 +357,9 @@ newTalent{
tactical = { ATTACKAREA = {PHYSICAL=2}, },
radius = function(self, t) return math.floor(self:combatTalentScale(t, 3, 7)) end,
getDamage = function(self, t) return self:combatTalentStatDamage(t, "wil", 60, 330) end,
target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), friendlyfire=false} end,
action = function(self, t)
self:project({type="ball", radius=self:getTalentRadius(t), friendlyfire=false}, self.x, self.y, function(px, py)
self:project(self:getTalentTarget(t), self.x, self.y, function(px, py)
local target = game.level.map(px, py, Map.ACTOR)
if not target then return end
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment