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  1. Apr 26, 2021
  2. Apr 24, 2021
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  13. Mar 31, 2021
    • DarkGod's avatar
      Merge branch 'celestialCircle_fix' into 'master' · 95fb4c4b
      DarkGod authored
      Celestial Surge Bugfix
      
      Celestial Surge for some reason requires an actor to stand at the center of the circle for it to deal damage, even if there are other actors in the circle. This removes that requirement so that all circles always "detonate" properly.
      
      Also assigns the "circle" subtype to the Surging Circles buff, because it looked sad and lonely without one.
      
      **This MR is save safe.**
      
      See merge request !701
      95fb4c4b
    • DarkGod's avatar
      stuff · 66816359
      DarkGod authored
      66816359
  14. Mar 29, 2021
  15. Mar 27, 2021
  16. Mar 26, 2021
  17. Mar 25, 2021
    • DarkGod's avatar
      Merge branch 'corrosiveWorm_fix' into 'master' · a219b886
      DarkGod authored
      Clone Effect Removal Adjustment
      
      Inner Demons uniquely removes not only `remove_on_clone` tagged effects, but all detrimental timed effects. This causes a bug with Corrosive Worm as removing the worm causes it to detonate. The projection expects the actor's position to be defined, but effect removal is typically handled *before* the actor is placed, causing an error. This adjusts the order of Inner Demons to wait until the actor is placed to remove effects, and adjusts several other cloning effects (Shadow Simulacrum, Projection) to do the same for consistency (although these typically only remove flagged effects).
      
      Also adjusts Corrosive Worm to not interact bizarrely with Inner Demons: Corrosive Worm resets to 0 stored damage when the clone is made, to prevent Inner Demons causing chain reaction bombing in an incredibly niche interaction.
      
      **This MR is save safe.**
      
      See merge request !700
      a219b886
    • Ryan Yappert's avatar
  18. Mar 10, 2021
  19. Mar 08, 2021
  20. Mar 04, 2021
  21. Mar 02, 2021
  22. Feb 16, 2021
  23. Feb 15, 2021
    • DarkGod's avatar
      Merge branch 'tk_weapon_sprite' into 'master' · d4b578cb
      DarkGod authored
      TK weapon sprite
      
      Adds a particle effect for all actors who have their TK slot (`INVEN_PSIONIC_FOCUS`) filled. Make the item spin behind them in a cool fashion.
      
      Implemented in `Actor:updateModdableTilePrepare()`, which is probably not the best place for it, but at the least is agnostic of whether or not the Actor actually has a moddable tile.
      
      See merge request !698
      d4b578cb
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