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Commit 623f4eca authored by Otowa Kotori's avatar Otowa Kotori
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More fix to living-weapons.lua

parent 57e8c001
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......@@ -79,9 +79,10 @@ local make_poltergeist = function(type)
o = game.zone:makeEntity(game.level, "object", filter, nil, true)
if not o then
if type == "greater" then
o = game.state:generateRandart{lev=resolvers.current_level+10}
local o_tmp = game.zone:makeEntity(game.level, "object", {type="weapon", properties={"randart_able"}, not_properties={"unique"}, ego_filter={keep_egos=true, ego_chance=-1000}}, nil, true)
o = game.state:generateRandart{base=o_tmp, lev=resolvers.current_level+10}
else
o = game.zone:makeEntity(game.level, "object", {tome={double_greater=1}}, nil, true)
o = game.zone:makeEntity(game.level, "object", {type="weapon", tome={double_greater=1}}, nil, true)
end
end
o.no_drop = false
......
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