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many improvements to tilemaps, as LL uses those nearly exclusively for all zones
Monster pits now have their doors always on the sides, never on corners
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- game/engines/default/engine/algorithms/MST.lua 14 additions, 0 deletionsgame/engines/default/engine/algorithms/MST.lua
- game/engines/default/engine/generator/map/MapScript.lua 10 additions, 2 deletionsgame/engines/default/engine/generator/map/MapScript.lua
- game/engines/default/engine/tilemaps/Rooms.lua 39 additions, 7 deletionsgame/engines/default/engine/tilemaps/Rooms.lua
- game/engines/default/engine/tilemaps/Static.lua 2 additions, 1 deletiongame/engines/default/engine/tilemaps/Static.lua
- game/engines/default/engine/tilemaps/Tilemap.lua 51 additions, 15 deletionsgame/engines/default/engine/tilemaps/Tilemap.lua
- game/modules/tome/data/general/events/glimmerstone.lua 2 additions, 1 deletiongame/modules/tome/data/general/events/glimmerstone.lua
- game/modules/tome/data/mapscripts/lib/connect_rooms_multi.lua 55 additions, 11 deletions.../modules/tome/data/mapscripts/lib/connect_rooms_multi.lua
- game/modules/tome/data/mapscripts/lib/random_room.lua 145 additions, 0 deletionsgame/modules/tome/data/mapscripts/lib/random_room.lua
- game/modules/tome/data/rooms/pit.lua 3 additions, 1 deletiongame/modules/tome/data/rooms/pit.lua
- game/modules/tome/data/zones/grushnak-pride/mapscripts/last.lua 1 addition, 1 deletion...odules/tome/data/zones/grushnak-pride/mapscripts/last.lua
- game/modules/tome/data/zones/grushnak-pride/mapscripts/main.lua 1 addition, 1 deletion...odules/tome/data/zones/grushnak-pride/mapscripts/main.lua
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